Progress with new UI
Progress witth new UI.
Progress with lower pane of the Play state.
Progress
New UI
A few code improvements.
Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.
Introduce InitData, a data structure used to initialize a TwistyObject.Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )
minor
Improve two things in the BandagedCreator:
- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).
Correct a crasher.
Finally fix the bad bug where people could submit impossible records!
Generalize the max number of moving parts and max size of quat group.
Correctly compute bandaged icon's projection angle.
Minor
Bump to 1.10.2
Bugfix for a crasher
Slightely improve the locally-creeated bandaged cuboid icon.
Set the right default.
Improve the bandaged scramble settings dialog.
Switch off Vertex uniforms in BandagedCreator.
Improve icon creation.
Improve scrambling locally-produced bandaged cuboid.
Fixes for scrambling locally-produced bandaged cuboid.Still does not work completely.
Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).ObjectScrambler does not fully work yet.
Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get translated to upper case correctly (part 2: fix 'toLowerCase()' )
Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get transalted to upper case correctly.
Fix for a crasher
Bandaged Creator: add support for two-fingered rescaling.
Bandaged: add support for two-fingered rotation in the Creator.
Bandaged: progress with creating the object.
Bandaged: progress with touch control.
Bandaged: progress.
Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.
Bandaged 3x3: Improve looks
Bandaged 3x3: Improve joining cubits
Actually remove preferences of a deleted bandaged cube in a safe way.
Improvements.
If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.
Bugfix
BandagedCreator: mark cubits
BandagedCreator: colorful cube.
BandagedPlay: remove the conf dialog
BandagedPlay: configurable mode and scramble depth
BandagedPlay: dialog
preparation for dual animation on/off modes in BandagedPlay
Minor.
Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.
Properly detect which drivers are slow with compilation of TF programs.
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
More fixes for the Creator.
Further bugfix for a crasher.
Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.
Correct a crasher in BandagedCreator.Correct maesh of Trajber 4x4.
RtL
Only show Bandaged option on Android >= 7.0.
Bandaged 3x3: remember object state and move history.
Bandaged 3x3: just-in-time scrambling.
Bandaged 3x3: fix scrambling.
Bandaged 3x3: solve and scramble buttons.
Bandaged 3x3: support for obejct control in the Play Screen.
Bandaged 3x3: beginnings of support for the Play Screen.
Improve the Updates dialog.
Bandaged 3x3: Minor
Bandaged 3x3: translations.
Bandaged 3x3: new dialog.
Bandaged 3x3: improvements to the layout.
Remember move history in the PLAY and SOLV screens.
Bugfix: in addition to deleting the files from local storage, also delete mentions of downloadable-but-now-built-in objects from Shared Prefs.
Remember the list of locally created Bandaged 3x3s.
delete icon, object and extras files from local storage when:
1) we delete a locally produced bandaged 3x32) it turns out that a downloaded object is already built-in (which can happen if we download an object and then upgrade to app version which builts it in)
Bandaged 3x3 UI: minor.
Bandaged 3x3 UI: remember touched cubits.
Bandaged 3x3 UI: delete created objects.
Bandaged 3x3 UI: translations for the dialog
Bandaged 3x3 UI: progress
Create the bandaged 3x3 icon: works now.
Create the bandaged 3x3 icon: something works, the shape is drawn, but it's entirely black. Investigate.
Create the bandaged 3x3 icon: should work already, but it doesn't. Debug.
Mode the 'iconMode' from static variable in ObjectControl to member varaible in TwistyObject (safer)
Bandaged 3x3: progress with saving.
Bandaged 3x3: saving dialog.
Bandaged 3x3: implement object reset.
Cleanups.
Improve layout in the bandaged view.
Further progress with Bandaged 3x3: correct rotation of the collection of BandagedCubits.
Further progress with Bandaged 3x3.This requires a new API in DistortedNode to change the Mesh there.
Very important bugfix in the Library: MatrixEffectQuaternion cannot share the tmp static buffers!