main,messaging: license.
external,helpers: license.
dialogs: license.
config: license.
bandaged: license.
Make the fastScramble incremental.
Make the BandagedPlay use FastScramble. (static 500 times)
Minor.
Add Firebase Cloud Messaging and Firebase In-App Messaging
correct the way we add new downloadeed objects.
- we need to export the main activity- we need to detect if the downloaded JSON is corrupt and if yes, do not save it.
Stop exporting the activities.
Report JSON errors also from the bandaged screen.
Do not crash when something's wrong with the JSON file - handle this gracefully, do not change the object then, and report this to Firebase.
Bugfix for downloading new objects (part2)
Bugfix for downloading new objects.
Bugfixes.
Progress with colors in the main menu.
Request review after 3 and 6 runs.
Progress with colors in the Menu Level Buttons.
Progress with colors in the Menu Level Buttons
Progress with central menu popup.What remains is the colors in the Menu Level Buttons
Progress with central menu popup.
Implement the FastScramble effect.
- move the 'object' popup to the botton right- move the 'solve' button to the upper left- movee the 'scramble' button to the upper right (its new FastScrambleEffect still not implemented fully)
Move 'bandaged' from the main menu to the object popup.
Add the plus icon.
Stop giving different app names in different languages.Remove the licensing info from the About Dialog.
Rename solver files.
Optimize the solver.
crash fix
Optimize the FreePlay screen; bump to 1.10.6
Come back to solve/scramble in the main screen.
Do not react on end of scramblng in FreePlay!
Mark the 'Free Play' with green or red dot.
Progress with FreePlay.
Improve setting the size of text on spinners.
Exit button in the main screen.
New 'Free Play' screen.
Make the size of the text in the spinners in the bandaged activity look right on all screen sizes.
Correctly get the whole size fo the screen (along with thee top and bottom system bars) from the very beginning of the Activity.
A few code improvements.
Make the 4 built-in BandagedCuboids use the introduced InitData concept and remove all specific bandaged object classes.
Introduce InitData, a data structure used to initialize a TwistyObject.Current (optional) members: int[] numLayers, int param [intended: type of the Crazy 3x3 planet], float[][] pos [position of a bandaged cube] )
minor
Improve two things in the BandagedCreator:
- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).
Correct a crasher.
Finally fix the bad bug where people could submit impossible records!
Generalize the max number of moving parts and max size of quat group.
Correctly compute bandaged icon's projection angle.
Minor
Bump to 1.10.2
Bugfix for a crasher
Slightely improve the locally-creeated bandaged cuboid icon.
Set the right default.
Improve the bandaged scramble settings dialog.
Switch off Vertex uniforms in BandagedCreator.
Improve icon creation.
Improve scrambling locally-produced bandaged cuboid.
Fixes for scrambling locally-produced bandaged cuboid.Still does not work completely.
Introduce ObjectSignature that can incorporate 192-bit signatures (for 5x5x5 bandaged cubes).ObjectScrambler does not fully work yet.
Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get translated to upper case correctly (part 2: fix 'toLowerCase()' )
Fix for a bug when in Turkey and Azerbaijan, the names of downloaded objects which contain the letter 'I' do not get transalted to upper case correctly.
Fix for a crasher
Bandaged Creator: add support for two-fingered rescaling.
Bandaged: add support for two-fingered rotation in the Creator.
Bandaged: progress with creating the object.
Bandaged: progress with touch control.
Bandaged: progress.
Bandaged: generalize the FactoryBandagedCubit to be able to create bandaged cubits of any cuboid NxMxK where 1<=N,M,K<=5.
Bandaged 3x3: Improve looks
Bandaged 3x3: Improve joining cubits
Actually remove preferences of a deleted bandaged cube in a safe way.
Improvements.
If we're updating an object, and it is the current object, reload it immediatelly so that the new version appears by itself.
Bugfix
BandagedCreator: mark cubits
BandagedCreator: colorful cube.
BandagedPlay: remove the conf dialog
BandagedPlay: configurable mode and scramble depth
BandagedPlay: dialog
preparation for dual animation on/off modes in BandagedPlay
Simplify the way we remember cubit quats, and delete those from SharedPrefs when we delete a bandaged object.
Properly detect which drivers are slow with compilation of TF programs.
On OpenGL ES 3.0, some drivers are veeeery slow linking a program which includes transform feedback - and such program is needed to apply vertex effects to meshes - which is needed to round corners of puzzle cubits.
Thus on 3.0 we switch off rounding corners of the meshes in the Creator mode, otherwise we'd need to wait about 24 seconds for the screen to appear!
More fixes for the Creator.
Further bugfix for a crasher.
Lift a limitation in FactoryCubit: only max 32 faced cubits could be created.