Square-1: progress with automatic scrambling.
Square-1: implement the fact that corners might bandage the puzzle.
Square-1: this is a shape-shifter; we cannot just clamp the Cubit positions to the initial list of positions.Do so only if the minError is appropriately low.
Square-1: progress with movement.
Make it possible for an object to have different 'cuts' along each of its axis.
Make it possible for an object to have different 'basicAngles' along each of its axis.
Hide more stuff in the TwistyObject class.
Remove the need for RowChances.
Square-1.
Progress with cubit shapes of the Square-1.
improvements for FactorySticker
Square-1: progress
Square-1: beginnings
Make it possible to have some objects created from dmesh, and others - bootstrapped programmatically.
Bugfixes for two issues with 1.8.0 seen in the field.
Bugfix: make it impossible to rotate a cube when it is being scrambled in the Tutorial mode.
New tutorials.
Skewb Ultimate: icon.
Fact Turning Octahedron: icon.
Face-Turning Octahedron & Skewb Ultimate meshes.
Move some objects around.
Skewb Ultimate (hopefully) finished.
Progress with Skewb Ultimate.
Beginnings of a new object: Skewb Ultimate.
Switch Rubik Control off for the moment.
RubikControl: rotate the cube 2.
RubikControl: rotate the cube.
Simplify RubikSurfaceView and the touchscreen control.
RubikControl: progress.
RubikControl: fixes; progress.
Make Dynamic's resetToBegin() done on the next frame.This is necessary if we want to reset many Dynamics at one go and have all of them start synchronized.Otherwise it can happen that when we reset, we do it when some objects which the Dynamics belong to are already rendered and others are not, and then some of the Dynamics will be delayed by one frame which is visible already.
Progress with RubikControl - finger movements during all 13 sub-stages of the 'whole' stage finished.Next: actually move the cube.
Progress with RubikControl - sub-stages 1 and 2 of the 'whole' stage finished.
Progress with RubikControl.
Attach the control nodes directly to the screen, not to the Object Node.
Cube Control: step 2.
Rename 'state' to 'screen'
Control the Cube: beginnings.
Include info about renderer and version in the submit packet.
Fix the long-standing issue with the double 'READY' state which, as I now see, was causing some impossible records.
Minor.
Fix (again) the solved state detection in Dino4.
Fix solved state detection of the Dino4
- report the Graphics driver's Renderer and Version.- new Diamond, Skewb2 and Skewb3 meshes.
Minor adjustments for the UI.
Correctly centralize the buttons on the main menu popup.
Correct the layout to look better on right-to-left locales.
Create new meshes.
Move all the special cubit-creating code out of FactoryCubit and to the Object classes, and thus hopefully finish implementing the new cubit creating engine.
New cubit engine: finish converting Kilominx & Megaminx.
New cubit engine: convert Kiliminx & some Megaminx.
Simplify.
Convert the Redi Cube to the new engine.
Convert the Helicopter face cubits to the new engine.
Correct still one bug with collapsing stickers in teh new Cubit engine.Convert the Helicopter corner cubits to the new engine.
Correct the layout of the main MenuPopup - it was displayed incorrectly on right-to-left locales e.g. Arabic.
Convert the Skewb.
Objects: tidy up some repeated code.
New Cubit Engine: add adjustable centers.
Convert the Dino and one of the Skewb's cubits to the new engine.
Convert the second and third object, the Pyraminx and the Diamond, to the new Cubit-creating engine.
Convert the first object, the Cube, to the new Cubit-creating engine.
Move Factories to the 'helpers' package.
Rename packages
New Gigaminx mesh - we need to create it anew following recent changes to the common Minx class.
Face cubit creation: progress: rounded corners
Master Kilominx: tutorials.
Master Kilominx: mesh.
Master Kilominx: icons.
Any size Kilominx: finished
Progress with any size Kilominx.
Comment.
Making the Diamond class support any size: finished.
Progress making the Diamond class support any size.
Fix the 6fad862b commit and remove the UI block in a proper way (i.e. the problem was that popping up the Object, Play or Menu windows was impossible while the 'WIN' glow was active)
Automatic scrambling of the Evil Cube works!
Bugfix.
Simplify the 'bandaged' class API.
Remove some of the UI blocks:
No need to block the three top dialogs - the Object, Menu and Play popups.
Speedup: in the tutorial dialog, only create the current tab +-1.
New Bandaged tutorials.New Korean tutorials.