Come back to fast scrambling.
progress with 'turnable' BandagedPyraminx Signature. Maybe working now.
Progress with scrambling a bandaged pyraminx.
Initial support for scrambling a bandaged pyraminx.
fix touching individual Elements of a BandagedPyraminx.
Introduce individual ScreenRatios for each BandagedObject.
progress with BandagedPyraminx.
move the non-UI bandaged stuff to its own package in the object library.
Improve the 'FactoryBandaged' API.
Major progrss writing FactoryBandagedPyraminx.
speedups (correctly remove the internal walls of joined elements)
minor
Create Tablebase in a separate thread.
defensive programming
build for API 34.
up versionCode to 81.
up versionCode to 80.
Switch off Tins Cube; bugfixes for the BandagedCreator.
About Dialog.
Fix SkewbDiamond solver - previously some impossible positions slipped through.
Show the same time format in the 'NewRecord' and 'Solved' dialogs as well.
Upgrade to 1.12.7
Dialog About
Improve the way we display time in the Scores dialog
implement enumeration of permutations in linear time. This hopefully speeds up all solvers.
generalize FactoryBandagedCuboid: start removing 'cuboidal' assumptions from it.
Progress with BandagedObjectPyraminx.
Introduce BandagedObjectPyraminx.
Progress with BandagedObject.
Split bandagedObject into abstract part and BandagedCuboid.
Everything about the nature of an object being bandaged should now hopefully be abstracted out in the single class - 'BandagedObject'
Introduce 'BandagedObject' - an abstraction and a step towards creator of Bandaged Pyraminxes.
Implement the android.opengl.Matrix functions ourselves.
About dialog.
CU_323 solver: last step.
CU_323 solver: translations.
CU_323 solver: progress and slight speedup for the 'old' solver.
CU_323 solver: new schema.
CU_323 solver: corrections.
CU_323 solver: minor.
CU_323 solver: remove mUpper.
CU_323 solver: bugfixes.
CU_323 solver: theoretically complete.
CU_323 solver: progress
Beginnings of CU_323 solver.
One more bugfix
Change OperatingSystemInterface
Up code version to 77
Stop crashing when something goes wrong with solvers
up code version to 76
up code version to 75.
TODO icon
About Dialog
Solver strings
Move patterns and Kociemba solver to objectlib.
Move the SharedPreferences to the OSInterface
Start moving the SharedPreferences to the OSInterface
Move opening local files to the OSInterface
Move the interaction with touchscreen to the OSInterface
Move the OSInterface to a separate module
Separate a OSInterface from LibInterface
remove all references to android.Context and android.Activity from distorted-objectlib
remove android imports from distorted-puzzle-jsons and distorted-puzzle-dmesh
dialog about
Pyraminx Diamond solver: Abstract version finished.
Progress with the Pyraminx Diamond solver.
Skeleton of a Pyraminx Diamond solver.
Dino4 solver: code finished, but still doesn't work.
Decouple (to a large degree) the OpenGL Library from Android.
Dino4 solver: progress.
Dino4 solver: skeleton.
Dino6 solver: tablebase computed. It doesn't quite work yet though.
Dino6 solver: skeleton tablebase class.
Dino6 solver: error detection should work fine now.
Dino6 solver: errors
Dino6 solver: skeleton.
Speedups for setupPosition(). Now the 587 moves of the Burr Cube is getting done visibly faster.
Up target SDK back to 33.
Minor.
Rollback to targetSDK 32 as we are still not able to upload 33-built app to the Play Store without Google complaining about AD_ID.
Update API dialog.
Up to version 1.12.5Update the About dialog.Target API 33.
Skeletons of new solvers: Dino6 & Pyraminx Diamond.
Skewb solver: corrections for error detection.
Skewb solver: full TB version works now.