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magiccube @ 6d4d56cb

# Date Author Comment
6d4d56cb 07/06/2020 10:03 PM Leszek Koltunski

Correction of the size of '3x3x3 Solver' bitmaps.

e1d5fa84 07/06/2020 09:38 PM Leszek Koltunski

Bump version to 1.3.2

79e752b3 07/06/2020 09:37 PM Leszek Koltunski

Solving time - display it more accurately.

362807f0 07/06/2020 08:34 PM Leszek Koltunski

Make the Scores Dialog screen-size invariant.

2d30558e 07/06/2020 06:34 PM Leszek Koltunski

Reinvent the Pattern Dialog (Part 4)

5de2c572 07/06/2020 12:12 PM Leszek Koltunski

Reinvent the Pattern Dialog (Part 3)

054fbee1 07/06/2020 11:51 AM Leszek Koltunski

Reinvent the Pattern Dialog (Part 2)

4debbf44 07/05/2020 10:57 PM Leszek Koltunski

Reinvent the Pattern Dialog (Part 1)

31a9f38d 07/04/2020 11:07 PM Leszek Koltunski

Introduce HUGE ui version.

b96a20a4 07/04/2020 09:48 PM Leszek Koltunski

Catch an error that sometimes happens in the field.

f6a9c538 07/04/2020 09:41 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

42803ba0 06/28/2020 09:11 PM Leszek Koltunski

Introduce three sizes of UI images: small, medium, large.

fbca0033 06/27/2020 10:00 PM Leszek Koltunski

Re-introduce possibility to dynamically create object mesh: part 2.

19f0f767 06/27/2020 08:25 PM Leszek Koltunski

Re-introduce possibility to dynamically create object mesh.

f4a73021 06/27/2020 08:11 PM Leszek Koltunski

Correct the flag of Trinidad & Tobago.

59535491 06/26/2020 09:10 PM Leszek Koltunski

Save the name of the current state to Shared Prefs (and not the ordinal which might change in the future!)

3e7bb3fd 06/26/2020 08:49 PM Leszek Koltunski

Speed up WinEffectGlow - MEDIUM quality is fully enough.

c7b00dfb 06/26/2020 01:54 PM Leszek Koltunski

Introduce two-fingered object resize.

ad0c8e0e 06/26/2020 12:22 PM Leszek Koltunski

Make the margins and paddings proportional to screen size.

18d368ce 06/26/2020 11:41 AM Leszek Koltunski

Shorten some strings

a1c516dc 06/26/2020 12:14 AM Leszek Koltunski

Bump version to 1.3.1

5b893eee 06/26/2020 12:08 AM Leszek Koltunski

Object node: size of screenWidth.

88fb92ba 06/25/2020 11:12 PM Leszek Koltunski

Improvements to the Menu.

40c8c5fa 06/25/2020 09:38 PM Leszek Koltunski

clear moves when the change the object.

15846fe4 06/25/2020 09:35 PM Leszek Koltunski

cube_back and cube_solve buttons.

e03e0352 06/25/2020 08:53 PM Leszek Koltunski

Remove the 'MAIN' state.
Fix one crasher with two-fingered dragging in the View.

c558f011 06/23/2020 05:08 PM Leszek Koltunski

Improve setting text size in Spinners (forgotten part).

011fcfe0 06/21/2020 12:56 PM Leszek Koltunski

Improve setting text size in Spinners (forgotten part).

9513f213 06/21/2020 12:27 PM Leszek Koltunski

Improve setting text size in Spinners.

04287cd7 06/21/2020 12:12 PM Leszek Koltunski

Changes are big enough to justify a bump to 1.3.0

8bbac3c2 06/21/2020 12:02 PM Leszek Koltunski

Improve rotations of the Pyraminx; synchronize begin/add/finish Rotation in the RubikObject (now it is possible to begin new rotation when an old one didn't finish yet!)

52d0a923 06/21/2020 11:27 AM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 7 - last 2 Dialogs)

fb37b424 06/20/2020 11:35 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 6 - next 5 Dialogs)

2eb74743 06/20/2020 10:55 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 5 - first 3 Dialogs)

98e7cc0f 06/20/2020 09:50 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 4)

7ebd72f7 06/20/2020 09:42 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 3)

1bd07548 06/20/2020 09:17 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 2)

e3c74c0f 06/20/2020 07:38 PM Leszek Koltunski

Improvements to the UI - make it proportional regardless of the physical screen size. (Part 1)

e31abc1e 06/20/2020 02:04 PM Leszek Koltunski

Minor tweak.

6a71c9b3 06/20/2020 12:39 PM Leszek Koltunski

Make the top three controls in the Play state reach all the way from the left to the right edge of the screen.

31227bf6 06/20/2020 12:21 PM Leszek Koltunski

Move the 'Effects' thing to a button in the Play state.

00ffccc4 06/20/2020 11:14 AM Leszek Koltunski

Report to Firebase exceptions with dismissing the Main Dialog.

7eae2d49 06/20/2020 09:58 AM Leszek Koltunski

On object change, report FPS to Firebase

7695a3be 06/19/2020 11:52 PM Leszek Koltunski

Two-fingered object rotation seems to be finished.

a4472437 06/19/2020 09:38 PM Leszek Koltunski

Progress with dragging.

4da7d87a 06/19/2020 06:19 PM Leszek Koltunski

Simplify dragging. Now there's only 1 Quat, rather than the old way with two (Accumulated, Current).

0b7e1b05 06/19/2020 12:35 PM Leszek Koltunski

Progress with improvements for cube manipulation.

8d50e08d 06/18/2020 09:03 PM Leszek Koltunski

Initial attempt at two-finger rotation.
Mostly works; still, one corner case doesnt:

- put two fingers down, start rotating
- lift one of them up
- put it back down

depending if we lifted the first or second finger, weird things may happen.

50c66e3d 06/18/2020 11:13 AM Leszek Koltunski

Lock screen orientation to portrait.

4c864c68 06/18/2020 11:05 AM Leszek Koltunski

Further improve rotations of a Object layer - make them independent of physical screen size (now it depends on the angle of rotation and, if that's 0, on the speed (in inches of second) of the finger swipe done by the user.

cd83d0aa 06/18/2020 10:39 AM Leszek Koltunski

Make the rotations and drag be independent of physical screen dimensions - take into account pixel density.

f0533889 06/17/2020 08:57 PM Leszek Koltunski

Split up the onTouch() part of the View.

1019cc43 06/17/2020 08:32 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects: make it possible to begin a rotation during a WIN effect.

168b6b56 06/17/2020 03:45 PM Leszek Koltunski

Improvements for the way we rotate layers of Objects. (take the speed into account - so even if we rotated a layer of a Cube to less than 45 degrees, but we did it fast, do a 90 degree rotation!)

c1df2105 06/16/2020 07:37 PM Leszek Koltunski

Only compile the Full, Normal & OIT programs when they are actually needed.

cb004f2e 06/16/2020 12:24 PM Leszek Koltunski

Take advantage of recent improvements to the library and stop allocating a queue of 4 FBOs - even if we are running on a Mali r12.

901cdc8d 06/15/2020 09:00 PM Leszek Koltunski

Merge remote-tracking branch 'origin/deferred-mesh-jobs'

  1. Conflicts:
  2. src/main/java/org/distorted/objects/RubikCube.java
  3. src/main/java/org/distorted/objects/RubikObject.java
  4. src/main/java/org/distorted/objects/RubikPyraminx.java
4c4b3ee1 06/15/2020 08:26 PM Leszek Koltunski

Smaller (and of better quality!) meshes.

ccf9fec5 06/13/2020 10:43 PM Leszek Koltunski

Read the meshes from .dmesh files (rather than compute them dynamically).
This (along with single-mesh mode) hopefully makes the rendering much faster, while keeping the time needed for Object Change low.

The only downside: this increases the size of the release APK from 6 MB to 9.6 MB.

55fa2499 06/10/2020 10:49 AM Leszek Koltunski

Speedup for rendering: cubes 2,3 contain better quality cubit faces (more vertices) than cubes 4,5.

5a4d4fba 06/09/2020 11:18 PM Leszek Koltunski

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

2fcad75d 06/09/2020 12:20 PM Leszek Koltunski

Bugfixes.

e36b59bc 06/08/2020 12:17 PM Leszek Koltunski

Improve rotations of the Pyraminx.

82d6e038 06/08/2020 10:56 AM Leszek Koltunski

Port changes to ObjectList from the deferred-jobs branch.

27a0979f 06/08/2020 10:45 AM Leszek Koltunski

Rename SizeChange to ObjectChange.
bump version to 1.2.2

1e051395 06/08/2020 10:34 AM Leszek Koltunski

Add flag of Ghana.

7e8b9852 06/08/2020 10:30 AM Leszek Koltunski

Correct RubikCube for the new library.

ad73edd5 06/07/2020 11:17 PM Leszek Koltunski

Minor speedup

818431ed 06/07/2020 10:51 PM Leszek Koltunski

Bump version to 1.2.2

98904e45 06/07/2020 09:42 PM Leszek Koltunski

More progreess porting RubikCube. Rotation mostly working now.

10585385 06/07/2020 08:42 PM Leszek Koltunski

More progreess porting RubikCube.

e55764f2 06/07/2020 05:40 PM Leszek Koltunski

More progreess porting RubikCube.

8fa00d2c 06/07/2020 05:38 PM Leszek Koltunski

More progreess porting RubikCube.

f61fc32c 06/07/2020 05:33 PM Leszek Koltunski

More progreess porting RubikCube.

8cccfb10 06/07/2020 05:18 PM Leszek Koltunski

More progreess porting RubikCube.

27e6c301 06/07/2020 03:29 PM Leszek Koltunski

Progreess porting RubikCube to the new SingleMesh mode.

470820a7 06/06/2020 11:28 PM Leszek Koltunski

Begin porting RubikCube to the new SingleMesh library. This will make rendering much faster - e.g. in case of Cube 5, instead of 98 renders of individual Cubits, there will be one render of the whole Mesh.

451636bf 06/06/2020 12:36 AM Leszek Koltunski

Add flag of Ghana.

e82f3f9c 06/05/2020 11:40 AM Leszek Koltunski

Port RubikCube to the new library.

7da4360e 06/03/2020 06:35 PM Leszek Koltunski

Update Myanmar flag.

c5ecdd95 06/02/2020 08:58 PM Leszek Koltunski

Add Ethiopian flag.

66ac7cd6 06/02/2020 08:32 PM Leszek Koltunski

Add Kenyan flag.

c9d0d336 06/02/2020 02:48 PM Leszek Koltunski

Correct the Libian flag.

36a9dafd 06/02/2020 02:40 PM Leszek Koltunski

Add flags of Congo, Malawi, and update the Libian flag.

557fc403 05/29/2020 07:24 PM Leszek Koltunski

Minor

c1e5047d 05/29/2020 07:20 PM Leszek Koltunski

Add of flag of Tanzania!

d17073f0 05/29/2020 07:06 PM Leszek Koltunski

Only show the OpenGL Error dialog when the underlying hardwarre does not support OpenGL ES 3.0.

2d9fc972 05/29/2020 06:47 PM Leszek Koltunski

Add OpenGL Error dialog.

226c8cfa 05/29/2020 03:48 PM Leszek Koltunski

Progress making it possible to apply Vertex Effects only to some Components of a Mesh.

43adf86d 05/28/2020 10:14 AM Leszek Koltunski

Correct a crasher introduced in 1.2.0

13ce05cc 05/27/2020 12:13 PM Leszek Koltunski

Switch off showing FPS.

1b3cbd5b 05/27/2020 12:12 PM Leszek Koltunski

Report an Analytics event when a user changes State or Object.

1ef09d49 05/27/2020 11:43 AM Leszek Koltunski

Report a Crashlytics non-fatal if we fail to compile some shaders.

4f36e418 05/26/2020 11:42 PM Leszek Koltunski

Hopefully get rid of the most common crash in the field right now by changing the States to always create all their Views from scratch.

f8de0b54 05/26/2020 01:21 PM Leszek Koltunski

Bump version to 1.2.0

14bd7976 05/26/2020 12:53 PM Leszek Koltunski

1) Cube: convert it to the latest library. Main difference: objects are rendered better, individual cubits have rounded corners.
2) Examples: some adjustments to MeshJoin & Predeform
3) Library: fix a bug in main_vertex_shader's 'degree' function, which didn't work proprely in case of a vertex which was exactly at the center (i.e. vector PS was zero)

40ab026e 05/24/2020 09:03 PM Leszek Koltunski

In library: allow a mixture of a deep and shallow copy of a Mesh ( mVertAttribs1 might be copied deeply or shallowly, mVertAttribs2 are always copied deeeply).
Port RubikCube to the new library.

22dcc308 05/18/2020 11:39 AM Leszek Koltunski

correct Qatar flag & add Trynidad flag.

11db590b 05/08/2020 03:36 PM Leszek Koltunski

We have

- three bugfixes for crashers as seen in Firebase
- one fix for a nasty logic error
- improvements to the Scores Dialog
- new Ivory Coast flag :)
so it's time for 1.1.4
1f894991 05/08/2020 03:28 PM Leszek Koltunski

Fix a nasty logic error that let people submit bogus results.