Simplify the way applications can get notifications when an effect finishes.
Now, instead of the 'DistortedEffects.(de)registerForNotifications()' 2 APIs, we call a single 'Effect.notifyWhenFinished()'.
Progress with scrambling and solving cube.
Progress with UI.
Progress with Credits and Settings.
Remember settings across app restarts.
Save the Settings across screen rotations.
Connect the dialog values to RubikRenderer.
New RubikSettings dialog.
Remember the quaternion.
Simplify.
Progress.
rename 'credits' to 'settings'
Major progress with DistortedCube:
- split transition effect into separate 'appear' and 'disappear' effects- apply the 'appear' effects to a new cube being displayed at the start of the app- remember cube size across activity restarts
2 new effects; bugfix.
Progress with DistortedCube.
DistortedCube: progress with abstract Transition Effects.
Correct the Legal notice.
Rename all the classes that are not exported to application to 'Internal'
Cut one interdependency between the EffectQueuePreprocess and DistortedNode
Split the DistortedNode class into two - DistortedNode and DistortedNodeData
Another bugfix: if we keep changing the cube size and rotating sides at the same time, then it could happen that ability to rotate was permanently withdrawn.
Port fixes for the memory leak problems from distorted-examples.
Port changes from the 'distorted-cube' target.
Correct a bug in DistortedBuffer: we only mark it for creation when we actually have all the data ready, otherwise it can happen that create(0 is called before setData() !
App: some progress changing to cube size.
App: minor.
New module: Rubik App. Initial commit.