Revision 001cc0e4
Added by Leszek Koltunski over 5 years ago
| src/main/java/org/distorted/objects/Cubit.java | ||
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import android.content.SharedPreferences; |
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import com.google.firebase.crashlytics.FirebaseCrashlytics; |
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import org.distorted.library.effect.MatrixEffectMove; |
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import org.distorted.library.effect.MatrixEffectQuaternion; |
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import org.distorted.library.effect.MatrixEffectRotate; |
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class Cubit |
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{
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private static final int POST_ROTATION_MILLISEC = 500; |
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private static final Static3D matrCenter = new Static3D(0,0,0); |
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private final Static3D mOrigPosition; |
| ... | ... | |
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private MatrixEffectRotate mRotateEffect; |
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private Static3D mCurrentPosition; |
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private int mNumAxis; |
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private Dynamic1D mRotationAngle; |
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Dynamic1D mRotationAngle; |
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DistortedNode mNode; |
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DistortedEffects mEffect; |
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Static4D mQuatScramble; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long finishRotationNow(EffectListener listener)
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void removeRotationNow(Static4D quat)
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{
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int pointNum = mRotationAngle.getNumPoints(); |
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if( pointNum>=1 ) |
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{
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = mParent.computeNearestAngle(startingAngle); |
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mParent.mRotationAngleStatic.set0(startingAngle); |
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mParent.mRotationAngleFinal.set0(nearestAngleInDegrees); |
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mParent.mRotationAngleMiddle.set0( nearestAngleInDegrees + (nearestAngleInDegrees-startingAngle)*0.2f ); |
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return setUpCallback(listener); |
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} |
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else |
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{
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FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance(); |
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crashlytics.setCustomKey("points", "finish, points in RotationAngle: "+pointNum );
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return 0; |
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} |
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mRotationAngle.removeAll(); |
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mQuatScramble.set(RubikSurfaceView.quatMultiply(quat,mQuatScramble)); |
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normalizeScrambleQuat( mQuatScramble ); |
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modifyCurrentPosition(quat); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D returnRotationQuat(int axis)
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void beginNewRotation(int axis)
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{
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int pointNum = mRotationAngle.getNumPoints(); |
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mRotationAxis.set( mParent.ROTATION_AXIS[axis] ); |
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mRotationAngle.add(mParent.mRotationAngleStatic); |
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} |
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if( pointNum>=1 ) |
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{
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float axisX = mParent.ROTATION_AXIS[axis].get0(); |
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float axisY = mParent.ROTATION_AXIS[axis].get1(); |
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float axisZ = mParent.ROTATION_AXIS[axis].get2(); |
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float startingAngle = mRotationAngle.getPoint(pointNum-1).get0(); |
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int nearestAngleInDegrees = mParent.computeNearestAngle(startingAngle); |
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double nearestAngleInRadians = nearestAngleInDegrees*Math.PI/180; |
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float sinA =-(float)Math.sin(nearestAngleInRadians*0.5); |
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float cosA = (float)Math.cos(nearestAngleInRadians*0.5); |
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return new Static4D( axisX*sinA, axisY*sinA, axisZ*sinA, cosA); |
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} |
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else |
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{
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FirebaseCrashlytics crashlytics = FirebaseCrashlytics.getInstance(); |
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crashlytics.setCustomKey("points", "return, points in RotationAngle: "+pointNum );
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return null; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void addNewRotation(int axis, long durationMillis, int angle) |
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{
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mRotationAxis.set( mParent.ROTATION_AXIS[axis] ); |
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mRotationAngle.setDuration(durationMillis); |
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mRotationAngle.resetToBeginning(); |
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mRotationAngle.add(new Static1D(0)); |
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mRotationAngle.add(new Static1D(angle)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void removeRotationNow(Static4D quat)
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void resetRotationAngle()
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{
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mRotationAngle.setDuration(POST_ROTATION_MILLISEC); |
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mRotationAngle.resetToBeginning(); |
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mRotationAngle.removeAll(); |
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mQuatScramble.set(RubikSurfaceView.quatMultiply(quat,mQuatScramble));
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normalizeScrambleQuat( mQuatScramble );
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modifyCurrentPosition(quat);
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mRotationAngle.add(mParent.mRotationAngleStatic);
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mRotationAngle.add(mParent.mRotationAngleMiddle);
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mRotationAngle.add(mParent.mRotationAngleFinal);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
| ... | ... | |
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computeRotationRow(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void beginNewRotation(int axis) |
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{
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mRotationAxis.set( mParent.ROTATION_AXIS[axis] ); |
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mRotationAngle.add(mParent.mRotationAngleStatic); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void addNewRotation(int axis, long durationMillis, int angle) |
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{
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mRotationAxis.set( mParent.ROTATION_AXIS[axis] ); |
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mRotationAngle.setDuration(durationMillis); |
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mRotationAngle.resetToBeginning(); |
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mRotationAngle.add(new Static1D(0)); |
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mRotationAngle.add(new Static1D(angle)); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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long setUpCallback(EffectListener listener) |
Also available in: Unified diff
Fix a potential crasher ( do not set up a callback for end of rotation effect on the very first cubit that belongs to a rotation if all belonging cubits have not been set up yet )