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Revision 09cf2a36

Added by Leszek Koltunski over 2 years ago

Introduce 'Simple' and 'Nice' meshes.

View differences:

src/main/java/org/distorted/config/ConfigScreenPane.java
19 19

  
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package org.distorted.config;
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import java.io.InputStream;
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import android.util.TypedValue;
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import android.widget.ImageView;
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import android.widget.LinearLayout;
......
32 34
import org.distorted.objects.RubikObject;
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import org.distorted.objects.RubikObjectList;
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import java.io.InputStream;
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import static org.distorted.objectlib.main.TwistyObject.MESH_NICE;
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import static org.distorted.objectlib.main.TwistyObject.MESH_FAST;
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///////////////////////////////////////////////////////////////////////////////////////////////////
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public class ConfigScreenPane
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{
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  public static final int MESH_NICE = 0;
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  public static final int MESH_FAST = 1;
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  private static final int[] IMAGES =
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    {
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    R.id.configDifficulty0,
......
64 64
  private void switchMeshState(ConfigActivity act, int meshState)
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    {
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    RubikObjectList.setMeshState(mObjectOrdinal,meshState);
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    // TODO: rebuild the mesh
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    RubikObject object = RubikObjectList.getObject(mObjectOrdinal);
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    act.changeMeshState(object);
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    }
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///////////////////////////////////////////////////////////////////////////////////////////////////

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