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Revision 0fd3ac1f

Added by Leszek Koltunski about 4 years ago

Making the Dialogs more consistent.

View differences:

src/main/java/org/distorted/magic/RubikRenderer.java
38 38

  
39 39
public class RubikRenderer implements GLSurfaceView.Renderer, EffectListener
40 40
{
41
    public static final float CAMERA_DISTANCE   = 0.6f;  // 0.6 of the length of max(scrHeight,scrWidth)
41
    static final float CAMERA_DISTANCE = 0.6f;  // 0.6 of the length of min(scrHeight,scrWidth)
42 42
    public static final int TEXTURE_SIZE = 600;
43 43

  
44 44
    private RubikSurfaceView mView;
......
238 238

  
239 239
       if( solved && !mIsSolved )
240 240
         {
241
         mCanDrag        = false;
241
         mCanDrag        = true;
242 242
         mCanRotate      = false;
243 243
         mCanUI          = false;
244 244
         doEffectNow( BaseEffect.Type.WIN );

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