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Revision 10a2e360

Added by Leszek Koltunski about 4 years ago

Progress towards generalizing belongsToRotation()

View differences:

src/main/java/org/distorted/object/Cubit.java
52 52
  DistortedNode mNode;
53 53
  DistortedEffects mEffect;
54 54
  Static4D mQuatScramble;
55
  int[] mRotationRow;
55 56

  
56 57
///////////////////////////////////////////////////////////////////////////////////////////////////
57 58
// Because of quatMultiplication, errors can accumulate - so to avoid this, we
......
149 150
    int roundedZ = (int)(rotatedZ+0.1f);
150 151

  
151 152
    currentPosition.set(roundedX, roundedY, roundedZ);
153
    computeRotationRow();
154
    }
155

  
156

  
157
///////////////////////////////////////////////////////////////////////////////////////////////////
158
// TODO: this is only right in case of RubikCube
159

  
160
  private void computeRotationRow()
161
    {
162
    mRotationRow[0] = (int)mCurrentPosition.get0();
163
    mRotationRow[1] = (int)mCurrentPosition.get1();
164
    mRotationRow[2] = (int)mCurrentPosition.get2();
152 165
    }
153 166

  
154 167
///////////////////////////////////////////////////////////////////////////////////////////////////
......
171 184
    mCurrentPosition = position;
172 185
    mRotateEffect    = new MatrixEffectRotate(mRotationAngle, mRotationAxis, matrCenter);
173 186

  
187
    mRotationRow = new int[mParent.ROTATION_AXIS.length];
188
    computeRotationRow();
189

  
174 190
    mEffect = new DistortedEffects();
175 191
    mEffect.apply(mParent.mSinkEffect);
176 192
    mEffect.apply( new MatrixEffectMove(vector) );

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