Revision 14a4712f
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/object/RubikObjectMovement.java | ||
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{ |
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int mRotationVect, mLastTouchedAxis; |
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private float[] mPoint, mCamera, mDiff, mTouch, m2Dpoint; |
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private float[] mPoint, mCamera, mDiff, mTouch; |
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private float[] mPoint2D, mMove2D; |
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private float[][][] mCastAxis; |
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private int mLastTouchedLR; |
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private int mNumAxis, mNumFacesPerAxis; |
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private int[] mPossible; |
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private float mDistanceCenterFace; |
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private float mDistanceCenterFace3D, mDistanceCenterFace2D;
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private Static3D[] mAxis; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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abstract boolean isInsideFace(float[] point); |
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abstract float fillUpRotationVectAndOffset(float[] vect, float[] touch, int[] possible); |
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abstract float returnAngle(float[] vect, int[] possible); |
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abstract void fillPossibleRotations(int axis, int[] output); |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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RubikObjectMovement(Static3D[] axis, int numFacesPerAxis, float distance) |
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RubikObjectMovement(Static3D[] axis, int numFacesPerAxis, float distance3D, float distance2D)
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{ |
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mPoint = new float[3]; |
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mCamera= new float[3]; |
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mDiff = new float[3]; |
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mTouch = new float[3]; |
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m2Dpoint = new float[2]; |
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mPoint2D = new float[2]; |
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mMove2D = new float[2]; |
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mAxis = axis; |
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mNumAxis = mAxis.length; |
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mNumFacesPerAxis = numFacesPerAxis; |
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mDistanceCenterFace = distance; |
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mDistanceCenterFace3D = distance3D; // distance from the center of the object to each of its faces |
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mDistanceCenterFace2D = distance2D; // distance from the center of a face to its edge |
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mPossible = new int[mNumAxis-1]; |
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// mCastAxis[1][2]{0,1} are the 2D coords of the 2nd axis cast onto the face defined by the |
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// 1st pair (axis,lr) |
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mCastAxis = new float[mNumAxis*mNumFacesPerAxis][mNumAxis][2]; |
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for( int casted=0; casted<mNumAxis; casted++) |
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{ |
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Static3D a = mAxis[casted]; |
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mPoint[0]= a.get0(); |
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mPoint[1]= a.get1(); |
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mPoint[2]= a.get2(); |
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for( int surface=0; surface<mNumAxis; surface++) |
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for(int lr=0; lr<mNumFacesPerAxis; lr++) |
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{ |
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int index = surface*mNumFacesPerAxis + lr; |
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if( casted!=surface ) |
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{ |
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convertTo2Dcoords( mPoint, mAxis[surface], lr, mPoint2D); |
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mCastAxis[index][casted][0] = mPoint2D[0]; |
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mCastAxis[index][casted][1] = mPoint2D[1]; |
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normalize2D(mCastAxis[index][casted]); |
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} |
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else |
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{ |
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mCastAxis[index][casted][0] = 0; |
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mCastAxis[index][casted][1] = 0; |
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} |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void normalize2D(float[] vect) |
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{ |
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float len = (float)Math.sqrt(vect[0]*vect[0] + vect[1]*vect[1]); |
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vect[0] /= len; |
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vect[1] /= len; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// find the casted axis with which our move2D vector forms an angle closest to 90 deg. |
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private int computeRotationVect(int axis, int lr, float[] move2D) |
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{ |
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float cosAngle, minCosAngle = Float.MAX_VALUE; |
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int minIndex=-1; |
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int index = axis*mNumFacesPerAxis + lr; |
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float m0 = move2D[0]; |
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float m1 = move2D[1]; |
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float len = (float)Math.sqrt(m0*m0 + m1*m1); |
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m0 /= len; |
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m1 /= len; |
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for(int i=0; i<mNumAxis; i++) |
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{ |
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if( axis != i ) |
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{ |
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cosAngle = m0*mCastAxis[index][i][0] + m1*mCastAxis[index][i][1]; |
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if( cosAngle<0 ) cosAngle = -cosAngle; |
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if( cosAngle<minCosAngle ) |
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{ |
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minCosAngle=cosAngle; |
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minIndex = i; |
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} |
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} |
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} |
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return minIndex; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private float computeOffset(float[] point, float[] axis) |
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{ |
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return point[0]*axis[0] + point[1]*axis[1] + mDistanceCenterFace2D; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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private boolean faceIsVisible(Static3D axis, int lr) |
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{ |
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float castCameraOnAxis = mCamera[0]*axis.get0() + mCamera[1]*axis.get1() + mCamera[2]*axis.get2(); |
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return (2*lr-1)*castCameraOnAxis > mDistanceCenterFace; |
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return (2*lr-1)*castCameraOnAxis > mDistanceCenterFace3D;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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if( denom != 0.0f ) |
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{ |
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float axisCam = a0*mCamera[0] + a1*mCamera[1] + a2*mCamera[2]; |
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float distance = (2*lr-1)*mDistanceCenterFace; |
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float distance = (2*lr-1)*mDistanceCenterFace3D;
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float alpha = (distance-axisCam)/denom; |
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output[0] = mCamera[0] + d0*alpha; |
... | ... | |
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{ |
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switch(axis) |
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{ |
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case 0: return "yellow "; |
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case 1: return "green "; |
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case 2: return "blue "; |
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case 3: return "red "; |
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case 0: return "yellow (bottom) ";
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case 1: return "green (back) ";
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case 2: return "blue (right) ";
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case 3: return "red (left) ";
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} |
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return null; |
... | ... | |
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if( faceIsVisible(mAxis[mLastTouchedAxis], mLastTouchedLR) ) |
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{ |
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castTouchPointOntoFace(mAxis[mLastTouchedAxis], mLastTouchedLR, mTouch); |
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convertTo2Dcoords(mTouch, mAxis[mLastTouchedAxis], mLastTouchedLR, m2Dpoint);
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convertTo2Dcoords(mTouch, mAxis[mLastTouchedAxis], mLastTouchedLR, mPoint2D);
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if( isInsideFace(m2Dpoint) )
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if( isInsideFace(mPoint2D) )
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{ |
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android.util.Log.e("move", "face "+getFaceColor(mLastTouchedAxis)+" ("+m2Dpoint[0]+","+m2Dpoint[1]+")");
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android.util.Log.e("move", "face "+getFaceColor(mLastTouchedAxis)+" ("+mPoint2D[0]+","+mPoint2D[1]+")");
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fillPossibleRotations(mLastTouchedAxis, mPossible); |
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return true; |
... | ... | |
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mPoint[1] = rotatedTouchPoint.get1()/RubikObject.OBJECT_SCREEN_RATIO; |
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mPoint[2] = rotatedTouchPoint.get2()/RubikObject.OBJECT_SCREEN_RATIO; |
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castTouchPointOntoFace(mAxis[mLastTouchedAxis], mLastTouchedLR, mDiff); |
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castTouchPointOntoFace(mAxis[mLastTouchedAxis], mLastTouchedLR, mTouch); |
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convertTo2Dcoords(mTouch, mAxis[mLastTouchedAxis], mLastTouchedLR, mMove2D); |
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mMove2D[0] -= mPoint2D[0]; |
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mMove2D[1] -= mPoint2D[1]; |
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mRotationVect= computeRotationVect(mLastTouchedAxis, mLastTouchedLR, mMove2D); |
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int index = mLastTouchedAxis*mNumFacesPerAxis+mLastTouchedLR; |
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float offset = computeOffset(mPoint2D, mCastAxis[index][mRotationVect]); |
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mDiff[0] -= mTouch[0]; |
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mDiff[1] -= mTouch[1]; |
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mDiff[2] -= mTouch[2]; |
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android.util.Log.d("move", "new rot: face "+getFaceColor(mLastTouchedAxis)+" vect: "+mRotationVect+" offset: "+offset); |
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float offset = fillUpRotationVectAndOffset(mDiff, mTouch, mPossible); |
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return new Static2D(mRotationVect,offset); |
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} |
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Also available in: Unified diff
Progress with object Movement. Assigning new Rotations works now, independently of object type.