commit 2010c6f7e7ab091900000fbbe43bb5408ce4990c
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Mon May 4 00:41:42 2020 +0100

    Adjust the app to match the changes in library.
    
    Looks like we'll have to add 1 dim to the GLOW effect.

diff --git a/src/main/java/org/distorted/effects/win/WinEffectGlow.java b/src/main/java/org/distorted/effects/win/WinEffectGlow.java
index 2f7d1b78..6304fa66 100644
--- a/src/main/java/org/distorted/effects/win/WinEffectGlow.java
+++ b/src/main/java/org/distorted/effects/win/WinEffectGlow.java
@@ -44,7 +44,7 @@ public class WinEffectGlow extends WinEffect
 
     Dynamic1D radiusDyn = new Dynamic1D(duration,1.0f);
     radiusDyn.add(new Static1D( 0));
-    radiusDyn.add(new Static1D(50));
+    radiusDyn.add(new Static1D(12));
     radiusDyn.add(new Static1D( 0));
 
     Dynamic4D color= new Dynamic4D(duration,1.0f);
@@ -58,10 +58,10 @@ public class WinEffectGlow extends WinEffect
 
     Dynamic1D degreeDyn= new Dynamic1D(duration,1.0f);
     degreeDyn.add(new Static1D(1.0f));
-    degreeDyn.add(new Static1D(1.2f));
+    degreeDyn.add(new Static1D(1.5f));
     degreeDyn.add(new Static1D(1.0f));
 
-    mNodeEffects[1] = new VertexEffectSink(degreeDyn,new Static3D(0,0,0));
+    mNodeEffects[1] = new VertexEffectSink(degreeDyn,new Static3D(0,0,0), new Static4D(0,0,0,0.5f) );
     }
 
 ///////////////////////////////////////////////////////////////////////////////////////////////////
