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Revision 20931cf6

Added by Leszek Koltunski about 4 years ago

Progress making the Solver state more abstract.

View differences:

src/main/java/org/distorted/objects/RubikObject.java
567 567
    return mList;
568 568
    }
569 569

  
570
///////////////////////////////////////////////////////////////////////////////////////////////////
571

  
572
  public String retObjectString()
573
    {
574
    return retString();
575
    }
576

  
577 570
///////////////////////////////////////////////////////////////////////////////////////////////////
578 571

  
579 572
  abstract float getScreenRatio();
......
581 574
  abstract Static3D[] getCubitPositions(int size);
582 575
  abstract float[] getLegalQuats();
583 576
  abstract int getNumFaces();
584
  abstract String retString();
585 577
  abstract MeshBase createCubitMesh(int cubit, int vertices);
586 578
  abstract void createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side);
587 579
  public abstract Static3D[] getRotationAxis();
588 580
  public abstract int getBasicAngle();
589 581
  public abstract float returnMultiplier();
590 582
  public abstract float returnRotationFactor(float offset);
583
  public abstract String retObjectString();
591 584
  }

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