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Revision 211b48f2

Added by Leszek Koltunski over 4 years ago

Separate the States (and also Dialogues) into their own package.

View differences:

src/main/java/org/distorted/magic/RubikRenderer.java
30 30
import org.distorted.library.mesh.MeshFlat;
31 31
import org.distorted.library.message.EffectListener;
32 32
import org.distorted.object.RubikCube;
33
import org.distorted.uistate.RubikState;
34
import org.distorted.uistate.RubikStatePlay;
33 35

  
34 36
import javax.microedition.khronos.egl.EGLConfig;
35 37
import javax.microedition.khronos.opengles.GL10;
......
82 84
      mEffectID = new long[BaseEffect.Type.LENGTH];
83 85

  
84 86
      mMesh= new MeshFlat(20,20);
85
      mNextCubeSize = RubikSize.getSize(RubikSurfaceView.getRedButton()).getCubeSize();
87

  
88
      RubikStatePlay play = (RubikStatePlay) RubikState.PLAY.getStateClass();
89
      int size = play.getButton();
90
      mNextCubeSize = RubikSize.getSize(size).getCubeSize();
86 91
      }
87 92

  
88 93
///////////////////////////////////////////////////////////////////////////////////////////////////

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