Revision 30bc2d91
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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57 | 57 |
// Moving the finger by 0.3 of an inch will start a Rotation. |
58 | 58 |
private final static float ROTATION_SENSITIVITY = 0.3f; |
59 | 59 |
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private final Static4D CAMERA_POINT = new Static4D(0, 0, 1, 0);
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private final Static4D CAMERA_POINT = new Static4D(0, 0, 0, 0);
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61 | 61 |
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private RubikRenderer mRenderer; |
63 | 63 |
private RubikPreRender mPreRender; |
... | ... | |
305 | 305 |
} |
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else |
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{ |
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TwistyObject object = mPreRender.getObject(); |
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CAMERA_POINT.set2( object.getCameraDist() ); |
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308 | 311 |
Static4D touchPoint = new Static4D(x, y, 0, 0); |
309 | 312 |
Static4D rotatedTouchPoint= rotateVectorByInvertedQuat(touchPoint, mQuat); |
310 | 313 |
Static4D rotatedCamera= rotateVectorByInvertedQuat(CAMERA_POINT, mQuat); |
... | ... | |
328 | 331 |
mLastCubitFace = mMovement.getTouchedFace(); |
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float[] point = mMovement.getTouchedPoint3D(); |
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int color = solver.getCurrentColor(); |
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TwistyObject object = mPreRender.getObject(); |
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mLastCubit = object.getCubit(point); |
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mPreRender.setTextureMap( mLastCubit, mLastCubitFace, color ); |
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mLastCubitColor = SolverMain.cubitIsLocked(object.getObjectList(), object.getNumLayers(), mLastCubit); |
Also available in: Unified diff
Fix movements of objects - before it really worked only when an object's FOV was about 60 degrees.