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Revision 338babe8

Added by Leszek Koltunski over 2 years ago

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

View differences:

src/main/java/org/distorted/main/RubikObjectLibInterface.java
31 31
import com.google.android.play.core.tasks.Task;
32 32
import com.google.firebase.analytics.FirebaseAnalytics;
33 33

  
34
import org.distorted.library.main.DistortedFramebuffer;
35 34
import org.distorted.objectlib.helpers.ObjectLibInterface;
36 35
import org.distorted.objectlib.main.ObjectType;
37 36

  
......
322 321
    {
323 322
    return SolverMain.cubitIsLocked(type,cubit);
324 323
    }
325

  
326
///////////////////////////////////////////////////////////////////////////////////////////////////
327

  
328
  public DistortedFramebuffer getFramebuffer()
329
    {
330
    RubikActivity act = mAct.get();
331
    return act.getScreen();
332
    }
333 324
}

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