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Revision 338babe8

Added by Leszek Koltunski over 2 years ago

Major change: separate the notion of a TwistyObject and its Node. Now,

1) the Node stays when we change objects (this makes transitions faster)
2) it's possible to just create an Object without adding it to the Screen (now app needs to explicitly create the Node and add it to its Screen itself)

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
30 30

  
31 31
import com.google.firebase.crashlytics.FirebaseCrashlytics;
32 32

  
33
import org.distorted.library.main.DistortedNode;
33 34
import org.distorted.objectlib.main.ObjectControl;
34 35

  
35 36
import org.distorted.screens.ScreenList;
......
41 42
    private ObjectControl mObjectController;
42 43
    private RubikRenderer mRenderer;
43 44
    private int mScreenWidth, mScreenHeight;
45
    private boolean mCreated;
44 46

  
45 47
///////////////////////////////////////////////////////////////////////////////////////////////////
46 48

  
......
50 52
      mScreenHeight= height;
51 53
      mObjectController.setScreenSize(width,height);
52 54

  
55
      if( !mCreated )
56
        {
57
        mCreated = true;
58
        mObjectController.createNode(width,height);
59
        DistortedNode objectNode = mObjectController.getNode();
60
        mRenderer.getScreen().attach(objectNode);
61
        }
62

  
53 63
      try
54 64
        {
55 65
        RubikActivity act = (RubikActivity)getContext();
......
90 100
      {
91 101
      super(context,attrs);
92 102

  
103
      mCreated = false;
104

  
93 105
      if(!isInEditMode())
94 106
        {
95 107
        RubikActivity act = (RubikActivity)context;

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