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Revision 34bc9f31

Added by Leszek Koltunski about 2 years ago

Generalize the max number of moving parts and max size of quat group.

View differences:

src/main/java/org/distorted/main/RubikRenderer.java
128 128
   @Override
129 129
   public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
130 130
      {
131
      DistortedLibrary.setMax(EffectType.VERTEX,61);    // 60 Minx quaternions + rotate
132
      MeshBase.setMaxEffComponents(242);                // 242 moving parts (Gigaminx)
131
      DistortedLibrary.setMax(EffectType.VERTEX,ObjectControl.MAX_QUATS+1);
132
      MeshBase.setMaxEffComponents(ObjectControl.MAX_MOVING_PARTS);
133 133

  
134 134
      VertexEffectRotate.enable();
135 135
      VertexEffectQuaternion.enable();

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