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Revision 37a25788

Added by Leszek Koltunski about 4 years ago

Progress with object Movement.

View differences:

src/main/java/org/distorted/object/RubikPyraminx.java
44 44
  private static final float SQ2 = (float)Math.sqrt(2);
45 45
  private static final float SQ3 = (float)Math.sqrt(3);
46 46

  
47
  private static final Static3D[] AXIS = new Static3D[]
47
  static final Static3D[] AXIS = new Static3D[]
48 48
         {
49 49
           new Static3D(         0,        1,       0 ),
50 50
           new Static3D(         0,  -1.0f/3, 2*SQ2/3 ),

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