Revision 380162cb
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/RubikObject.java | ||
---|---|---|
494 | 494 |
boolean belongs; |
495 | 495 |
final float ratio = 1.0f/(NUM_FACES+1); |
496 | 496 |
|
497 |
if( 3*ROTATION_AXIS.length == 2*NUM_FACES ) // Dino |
|
498 |
{ |
|
499 |
final Static4D[] maps = new Static4D[NUM_CUBITS*NUM_CUBIT_FACES]; |
|
500 |
|
|
501 |
final int[] map = {2,4, 4,0, 3,4, 4,1, |
|
502 |
0,2, 0,3, 1,3, 1,2, |
|
503 |
2,5, 5,0, 3,5, 5,1 }; |
|
504 |
|
|
505 |
for(int i=0; i<NUM_CUBITS; i++) |
|
506 |
{ |
|
507 |
maps[NUM_CUBIT_FACES*i ] = new Static4D( map[2*i ]*ratio, 0.0f, ratio, 1.0f); |
|
508 |
maps[NUM_CUBIT_FACES*i + 1] = new Static4D( map[2*i+1]*ratio, 0.0f, ratio, 1.0f); |
|
509 |
maps[NUM_CUBIT_FACES*i + 2] = new Static4D( NUM_FACES *ratio, 0.0f, ratio, 1.0f); |
|
510 |
maps[NUM_CUBIT_FACES*i + 3] = new Static4D( NUM_FACES *ratio, 0.0f, ratio, 1.0f); |
|
511 |
} |
|
512 |
|
|
513 |
mMesh.setTextureMap(maps,0); |
|
514 |
return; |
|
515 |
} |
|
516 |
|
|
517 |
|
|
497 | 518 |
for(int cubit=0; cubit<NUM_CUBITS; cubit++) |
498 | 519 |
{ |
499 | 520 |
final Static4D[] maps = new Static4D[NUM_CUBIT_FACES]; |
... | ... | |
514 | 535 |
maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f); |
515 | 536 |
} |
516 | 537 |
} |
517 |
else if( 3*ROTATION_AXIS.length == 2*NUM_FACES ) // Dino TODO |
|
518 |
{ |
|
519 |
for(int i=0; i<NUM_CUBIT_FACES; i++) |
|
520 |
{ |
|
521 |
belongs = true;//isOnFace(cubit, i, 0 ); |
|
522 |
maps[i] = new Static4D( (belongs?i:NUM_FACES)*ratio, 0.0f, ratio, 1.0f); |
|
523 |
} |
|
524 |
} |
|
525 | 538 |
|
526 | 539 |
mMesh.setTextureMap(maps,NUM_CUBIT_FACES*cubit); |
527 | 540 |
} |
Also available in: Unified diff
Progress with RubikDino.