Revision 38589947
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistyBandaged2Bar.java | ||
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import android.content.res.Resources; |
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import org.distorted.helpers.ScrambleStateGraph; |
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import org.distorted.library.main.DistortedEffects; |
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import org.distorted.library.main.DistortedTexture; |
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import org.distorted.library.mesh.MeshSquare; |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN2, res, scrWidth); |
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mStates = new ScrambleStateGraph[] |
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{ |
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new ScrambleStateGraph( new int[][] { {} , {0,1,1, 0,-1,1, 2,1,2, 2,-1,2}, {} }), |
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new ScrambleStateGraph( new int[][] { {0,-1,1, 0,1,1, 0,2,1, 2,-1,1, 2,1,1, 2,2,1}, {0,2,1, 2,2,1} , {} }), |
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new ScrambleStateGraph( new int[][] { {}, {0,2,2, 2,2,2} , {0,-1,2, 0,1,2, 0,2,2, 2,-1,2, 2,1,2, 2,2,2} }) |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles) |
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{ |
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if( curr==0 ) |
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{ |
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int random = rnd.nextInt(4); |
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scramble[curr][0] = 1; |
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scramble[curr][1] = random>1 ? 2:0; |
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scramble[curr][2] = random%2 == 0 ? -1:1; |
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} |
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else |
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{ |
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boolean even = ((curr%2) == 0); |
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int angle = rnd.nextInt(4); |
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scramble[curr][0] = even ? 1 : scramble[0][1]; |
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scramble[curr][1] = rnd.nextInt(3); |
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if( even == (scramble[curr][1]==1) ) |
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{ |
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switch(angle) |
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{ |
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case 0: scramble[curr][2] = -2; break; |
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case 1: scramble[curr][2] = -1; break; |
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case 2: scramble[curr][2] = 1; break; |
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case 3: scramble[curr][2] = 2; break; |
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} |
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} |
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else |
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{ |
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scramble[curr][2] = angle>1 ? 2:-2; |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
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return R.string.bandaged_2bar; |
Also available in: Unified diff
Unify scrambling across all 4 bandaged objects.