Revision 38589947
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistyBandaged3Plate.java | ||
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class TwistyBandaged3Plate extends TwistyBandagedAbstract |
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{ |
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private int mCurrState; |
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private int mIndexExcluded; |
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// The 16 'significant' states of the 3Plate bandaged cube. |
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// One State means one arrangement of the three 2x2 'plates'. Such State precisely defines which |
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// rotations of the Cube are possible. |
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// There are 27 such states in total, but 2 of them are unreachable from the initial State, and |
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// 9 more are 'insignificant' - i.e. States which only permit rotation along a single axis. |
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// When doing an automatic scramble, we never want to enter such 'insignificant' states because |
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// that would mean we'd have to do two rotations in a row along the same axis. |
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// |
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// 4th State's first 'x' array being '2,-1,10, 2, 2,13' means the following: |
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// if we are in the 4th state, and make move (2,-1) [i.e. rotation along the X axis, 2nd row, -1 angle] |
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// then we will land in state 10. If we make move (2,2), we will land in state 13. There are no other |
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// 'x' moves that lead to a 'significant' state. |
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private final ScrambleStateGraph[] mStates = new ScrambleStateGraph[] |
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{ |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ), |
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new ScrambleStateGraph( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ), |
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new ScrambleStateGraph( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ), |
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new ScrambleStateGraph( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ), |
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new ScrambleStateGraph( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} ) |
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}; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private static final float[][] POSITIONS = new float[][] |
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{ |
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{-1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f}, |
... | ... | |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, quat, texture, mesh, effects, moves, ObjectList.BAN3, res, scrWidth); |
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mStates = new ScrambleStateGraph[] |
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{ |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 1, 2, 1, 6 }, { 0,-1, 5, 0, 1, 3 }, { 2,-1, 2, 2, 1, 4 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2, 1, 0 }, { }, { 2, 1,10, 2, 2, 7 }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 0,-1,11, 0, 2, 8 }, { 2, 1, 0 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2, 1,12, 2, 2, 9 }, { 0,-1, 0 }, { }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1,10, 2, 2,13 }, { }, { 2,-1, 0 }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 0, 1, 0 }, { 2,-1,11, 2, 2,14 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 0 }, { 0, 1,12, 0, 2,15 }, { }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 2,-2, 7, 2,-1, 7, 2, 1, 7, 2, 2, 7}, { 2,-1,10, 2, 2, 1 }} ), |
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new ScrambleStateGraph( new int[][] {{ 0,-2, 8, 0,-1, 8, 0, 1, 8, 0, 2, 8}, { 0, 1,11, 0, 2, 2 }, { }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1,12, 2, 2, 3 }, { }, { 0,-2, 9, 0,-1, 9, 0, 1, 9, 0, 2, 9}} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1,13, 2, 1, 4 }, { 2,-2,10, 2,-1,10, 2, 1,10, 2, 2,10}, { 2,-1, 1, 2, 1, 7 }} ), |
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new ScrambleStateGraph( new int[][] {{ 0,-2,11, 0,-1,11, 0, 1,11, 0, 2,11}, { 0,-1, 8, 0, 1, 2 }, { 2,-1,14, 2, 1, 5 }} ), |
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new ScrambleStateGraph( new int[][] {{ 2,-1, 3, 2, 1, 9 }, { 0,-1, 6, 0, 1,15 }, { 0,-2,12, 0,-1,12, 0, 1,12, 0, 2,12}} ), |
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new ScrambleStateGraph( new int[][] {{ 2, 1,10, 2, 2, 4 }, { 2,-2,13, 2,-1,13, 2, 1,13, 2, 2,13}, { }} ), |
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new ScrambleStateGraph( new int[][] {{ 0,-2,14, 0,-1,14, 0, 1,14, 0, 2,14}, { }, { 2, 1,11, 2, 2, 5 }} ), |
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new ScrambleStateGraph( new int[][] {{ }, { 0,-1,12, 0, 2, 6 }, { 0,-2,15, 0,-1,15, 0, 1,15, 0, 2,15}} ) |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public void randomizeNewScramble(int[][] scramble, Random rnd, int curr, int totalScrambles) |
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{ |
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if( curr==0 ) |
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{ |
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mCurrState = 0; |
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mIndexExcluded =-1; |
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} |
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int total = mStates[mCurrState].getTotal(mIndexExcluded); |
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int random= rnd.nextInt(total); |
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int[] info= mStates[mCurrState].getInfo(random,mIndexExcluded); |
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scramble[curr][0] = info[0]; |
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scramble[curr][1] = info[1]; |
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scramble[curr][2] = info[2]; |
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mCurrState = info[3]; |
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mIndexExcluded = info[0]; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getObjectName(int numLayers) |
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{ |
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return R.string.bandaged_3plate; |
Also available in: Unified diff
Unify scrambling across all 4 bandaged objects.