Revision 3b8f5220
Added by Leszek Koltunski almost 2 years ago
src/main/java/org/distorted/bandaged/BandagedCubit.java | ||
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57 | 57 |
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private final DistortedNode mNode; |
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private final DistortedEffects mEffects; |
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private final DistortedTexture mTexture; |
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private final Static3D mMove; |
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private final boolean mRoundCorners; |
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private final int mX, mY, mZ; |
... | ... | |
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FactoryBandagedCubit factory = FactoryBandagedCubit.getInstance(); |
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MeshBase mesh = factory.createMesh(mPosition,mX,mY,mZ,false,mRoundCorners); |
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DistortedTexture texture = new DistortedTexture();
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mTexture = new DistortedTexture();
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if( mBitmap==null ) createBitmap(); |
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texture.setTextureAlreadyInverted(mBitmap);
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mTexture.setTextureAlreadyInverted(mBitmap);
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resetTextureMaps(mesh); |
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|
... | ... | |
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mEffects.apply(quat2Effect); |
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mEffects.apply(quat1Effect); |
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mNode = new DistortedNode(texture,mEffects,mesh);
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mNode = new DistortedNode(mTexture,mEffects,mesh);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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mMove.set( scale*mUnscaledX, scale*mUnscaledY, scale*mUnscaledZ); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void recreateBitmap() |
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{ |
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if( mBitmap==null ) createBitmap(); |
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mTexture.setTextureAlreadyInverted(mBitmap); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void scaleMove(float scale) |
... | ... | |
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public void setMarked() |
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{ |
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FragmentEffectBrightness effect = new FragmentEffectBrightness(mAlpha); |
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mMarkedEffectID = effect.getID(); |
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mEffects.apply(effect); |
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if( mMarkedEffectID<0 ) |
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{ |
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FragmentEffectBrightness effect = new FragmentEffectBrightness(mAlpha); |
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mMarkedEffectID = effect.getID(); |
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mEffects.apply(effect); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setUnmarked() |
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{ |
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if( mMarkedEffectID>=0 ) mEffects.abortById(mMarkedEffectID); |
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if( mMarkedEffectID>=0 ) |
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{ |
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mEffects.abortById(mMarkedEffectID); |
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mMarkedEffectID = -1; |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Improve two things in the BandagedCreator:
- when one minimizes the app and re-maximizes it, now the app remembers the state of the bandaged cube being created
- when one minimizes the app while one of th cubits is marked, it no longer gets marked the second time on re-maximizaton (which was the reason why some cubits sometimes couldn't be unmarked).