commit 3e7bb3fd6831ab8872e080a2f0d3bd2b951a6425
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Fri Jun 26 21:49:06 2020 +0100

    Speed up WinEffectGlow - MEDIUM quality is fully enough.

diff --git a/src/main/java/org/distorted/effects/win/WinEffectGlow.java b/src/main/java/org/distorted/effects/win/WinEffectGlow.java
index ded9e3c6..5e6ce1c4 100644
--- a/src/main/java/org/distorted/effects/win/WinEffectGlow.java
+++ b/src/main/java/org/distorted/effects/win/WinEffectGlow.java
@@ -20,6 +20,7 @@
 package org.distorted.effects.win;
 
 import org.distorted.library.effect.Effect;
+import org.distorted.library.effect.EffectQuality;
 import org.distorted.library.effect.PostprocessEffectGlow;
 import org.distorted.library.effect.VertexEffectSink;
 import org.distorted.library.type.Dynamic1D;
@@ -56,7 +57,10 @@ public class WinEffectGlow extends WinEffect
     color.add(P2);
     color.add(P1);
 
-    mNodeEffects[0] = new PostprocessEffectGlow(haloRadiusDyn,color);
+    PostprocessEffectGlow glow = new PostprocessEffectGlow(haloRadiusDyn,color);
+    glow.setQuality(EffectQuality.MEDIUM);
+
+    mNodeEffects[0] = glow;
 
     Dynamic1D degreeDyn= new Dynamic1D(duration,1.0f);
     degreeDyn.add(new Static1D(1.0f));
