commit 402b1325926836fa04c0a7d435748e613cba82fc
Author: leszek <leszek@koltunski.pl>
Date:   Fri Jul 28 17:57:30 2023 +0200

    Bugfix - very large clusters of bandaged elements in the Creator Bandaged Pyraminx (larger than 120 walls ) would previously crush.

diff --git a/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java b/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
index 1dcafc17..f6336a16 100644
--- a/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
+++ b/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
@@ -42,6 +42,7 @@ import org.distorted.library.type.Static4D;
 import org.distorted.objectlib.bandaged.BandagedObject;
 import org.distorted.objectlib.bandaged.LocallyBandagedList;
 import org.distorted.objectlib.json.JsonWriter;
+import org.distorted.objectlib.main.ObjectControl;
 import org.distorted.objectlib.main.TwistyObject;
 
 import org.json.JSONException;
@@ -216,7 +217,7 @@ public class BandagedCreatorRenderer implements GLSurfaceView.Renderer, Distorte
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
       {
       DistortedLibrary.setMax(EffectType.VERTEX,0);
-      MeshBase.setMaxEffComponents(120); // what?
+      MeshBase.setMaxEffComponents(ObjectControl.MAX_MOVING_PARTS);
       FragmentEffectBrightness.enable();
       DistortedLibrary.onSurfaceCreated(this,1);
       DistortedLibrary.setCull(true);
