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Revision 45516ed2

Added by Leszek Koltunski over 2 years ago

Fix setDefaultRotation() when changing an object; do it at exactly the right time when the 'old' object has already disappeared, but the new hasn't been attached to the Nodee yet.

View differences:

src/main/java/org/distorted/config/ConfigActivity.java
218 218
      errDiag.show(getSupportFragmentManager(), null);
219 219
      }
220 220

  
221
///////////////////////////////////////////////////////////////////////////////////////////////////
222

  
223
    private Static4D getDefaultRotation(int numFaces)
224
      {
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      switch(numFaces)
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        {
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        case  4: return ShapeTetrahedron.DEFAULT_ROT;
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        case  6: return ShapeHexahedron.DEFAULT_ROT;
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        case  8: return ShapeOctahedron.DEFAULT_ROT;
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        case 12: return ShapeDodecahedron.DEFAULT_ROT;
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        }
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      return null;
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      }
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236
///////////////////////////////////////////////////////////////////////////////////////////////////
237

  
238
    void rotateObject(int numFaces)
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      {
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      ConfigSurfaceView view = findViewById(R.id.configSurfaceView);
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      ObjectControl control = view.getObjectControl();
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      Static4D rot = getDefaultRotation(numFaces);
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      if( rot!=null ) control.rotateNow(rot);
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      }
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247 221
///////////////////////////////////////////////////////////////////////////////////////////////////
248 222

  
249 223
    private void changeIfDifferent(RubikObject object,ObjectControl control)

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