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Revision 50e6c5d6

Added by Leszek Koltunski about 1 year ago

Introduce InitAssets. We'll use this later to pass on references to the tablebase file to the TwistyObject (so that it can use this for perfect scrambling)

View differences:

src/main/java/org/distorted/bandaged/BandagedPlayActivity.java
26 26
import org.distorted.external.RubikFiles;
27 27
import org.distorted.library.main.DistortedLibrary;
28 28
import org.distorted.main.R;
29
import org.distorted.objectlib.main.InitAssets;
29 30
import org.distorted.objectlib.main.ObjectControl;
30 31
import org.distorted.objectlib.main.TwistyObject;
31 32

  
......
242 243
      InputStream jsonStream = files.openFile(this,name+"_object.json");
243 244
      InputStream meshStream = null;
244 245
      int ordinal            = 0; // if jsonStream!=null, this doesn't matter
246
      InitAssets asset       = new InitAssets(jsonStream,meshStream);
245 247

  
246
      control.changeIfDifferent(ordinal,name,meshState,iconMode,jsonStream,meshStream);
248
      control.changeIfDifferent(ordinal,name,meshState,iconMode,asset);
247 249
      }
248 250

  
249 251
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