Revision 5660465b
Added by Leszek Koltunski about 4 years ago
src/main/java/org/distorted/uistate/RubikStateSolver.java | ||
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package org.distorted.uistate; |
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import android.content.SharedPreferences; |
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import android.content.res.Resources; |
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import android.graphics.Bitmap; |
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import android.graphics.Canvas; |
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import android.graphics.Paint; |
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private static Bitmap[] mBitmap; |
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private ImageButton[] mColorButton; |
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private Button mBackButton, mSolveButton; |
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private boolean mSolving; |
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private class Solver implements Runnable |
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{ |
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private String mCubeString; |
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private RubikActivity mAct; |
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/////////////////////////////////////////////////// |
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Solver(String str, RubikActivity act) |
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{ |
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mCubeString = str; |
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mAct = act; |
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} |
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/////////////////////////////////////////////////// |
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public void start() |
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{ |
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Thread thr = new Thread(this); |
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thr.start(); |
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} |
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/////////////////////////////////////////////////// |
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public void interrupt() |
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{ |
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org.distorted.solvers.cube3.Search.interrupt(); |
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} |
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/////////////////////////////////////////////////// |
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public void run() |
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{ |
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Resources res = mAct.getResources(); |
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String result; |
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if( !org.distorted.solvers.cube3.Search.prepare(res) ) |
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result= "Error 9"; |
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else |
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result = org.distorted.solvers.cube3.Search.solution(mCubeString, 24, 20); |
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if (result.contains("Error")) |
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{ |
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switch (result.charAt(result.length() - 1)) |
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{ |
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case '1': result = res.getString(R.string.error1); break; |
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case '2': result = res.getString(R.string.error2); break; |
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case '3': result = res.getString(R.string.error3); break; |
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case '4': result = res.getString(R.string.error4); break; |
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case '5': result = res.getString(R.string.error5); break; |
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case '6': result = res.getString(R.string.error6); break; |
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case '7': result = res.getString(R.string.error7); break; |
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case '8': result = res.getString(R.string.error8); break; |
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case '9': result = res.getString(R.string.error9); break; |
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} |
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// TODO: pop up an error dialog. |
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} |
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else |
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{ |
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setSolved( mAct, org.distorted.solvers.cube3.Search.numMoves(), result); |
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} |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void enterState(final RubikActivity act) |
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{ |
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mSolving = false; |
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act.changeObject(RubikObjectList.CUBE,3,null); |
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DisplayMetrics metrics = act.getResources().getDisplayMetrics(); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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//createFaceTexture(Canvas canvas, Paint paint, int face, int left, int top, int side); |
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private void setSolved( RubikActivity act, int numMoves, String moves) |
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{ |
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mSolving = false; |
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RubikState.switchState(act,RubikState.SOLU); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setupBitmaps(float scale) |
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{ |
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@Override |
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public void onClick(View v) |
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{ |
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RubikState.switchState(act,RubikState.SOLU); |
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if( !mSolving ) |
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{ |
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String cubeString = "INVALID"; // TODO: obtain a valid cube string |
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Solver solver = new Solver(cubeString, act ); |
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solver.start(); |
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mSolving = true; |
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} |
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} |
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}); |
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} |
Also available in: Unified diff
More support for the 3x3x3 Solver: more of the actual 3x3x3 solver mechanism.