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Revision 5a4d4fba

Added by Leszek Koltunski almost 4 years ago

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

View differences:

src/main/java/org/distorted/effects/scramble/ScrambleEffect.java
24 24
import org.distorted.library.main.DistortedEffects;
25 25
import org.distorted.library.main.DistortedScreen;
26 26
import org.distorted.library.message.EffectListener;
27
import org.distorted.main.RubikPostRender;
27
import org.distorted.main.RubikPreRender;
28 28
import org.distorted.objects.RubikObject;
29 29

  
30 30
import java.lang.reflect.Method;
......
32 32

  
33 33
///////////////////////////////////////////////////////////////////////////////////////////////////
34 34

  
35
public abstract class ScrambleEffect extends BaseEffect implements EffectListener, RubikPostRender.ActionFinishedListener
35
public abstract class ScrambleEffect extends BaseEffect implements EffectListener, RubikPreRender.ActionFinishedListener
36 36
{
37 37
  public enum Type
38 38
    {
......
63 63
      }
64 64
    }
65 65

  
66
  private RubikPostRender mPostRender;
66
  private RubikPreRender mPreRender;
67 67
  private int mEffectReturned;
68 68
  private int mNumDoubleScramblesLeft, mNumScramblesLeft;
69 69
  private int mLastVector;
......
167 167
        android.util.Log.e("effect", "ERROR: "+mNumDoubleScramblesLeft);
168 168
        }
169 169

  
170
      mPostRender.addRotation(this, mLastVector, rowBitmap, angle*(360/mBasicAngle), durationMillis);
170
      mPreRender.addRotation(this, mLastVector, rowBitmap, angle*(360/mBasicAngle), durationMillis);
171 171
      }
172 172
    else
173 173
      {
......
175 175

  
176 176
      if( mEffectReturned == mCubeEffectNumber+mNodeEffectNumber )
177 177
        {
178
        mPostRender.effectFinished(FAKE_EFFECT_ID);
178
        mPreRender.effectFinished(FAKE_EFFECT_ID);
179 179
        }
180 180
      }
181 181
    }
......
279 279

  
280 280
          if( mNumScramblesLeft==0 )
281 281
            {
282
            mPostRender.effectFinished(FAKE_EFFECT_ID);
282
            mPreRender.effectFinished(FAKE_EFFECT_ID);
283 283
            }
284 284
          }
285 285

  
......
302 302

  
303 303
          if( mNumScramblesLeft==0 )
304 304
            {
305
            mPostRender.effectFinished(FAKE_EFFECT_ID);
305
            mPreRender.effectFinished(FAKE_EFFECT_ID);
306 306
            }
307 307
          }
308 308

  
......
314 314
///////////////////////////////////////////////////////////////////////////////////////////////////
315 315

  
316 316
  @SuppressWarnings("unused")
317
  public long start(int duration, DistortedScreen screen, RubikPostRender post)
317
  public long start(int duration, DistortedScreen screen, RubikPreRender pre)
318 318
    {
319
    mObject     = post.getObject();
320
    mPostRender = post;
319
    mObject     = pre.getObject();
320
    mPreRender  = pre;
321 321
    mRowChances = mObject.getRowChances();
322 322

  
323 323
    mObject.solve();
......
325 325
    mNumAxis    = mObject.getRotationAxis().length;
326 326
    mBasicAngle = mObject.getBasicAngle();
327 327

  
328
    int numScrambles = post.getNumScrambles();
328
    int numScrambles = pre.getNumScrambles();
329 329
    int dura = (int)(duration*Math.pow(numScrambles,0.6f));
330 330
    createBaseEffects(dura,numScrambles);
331 331
    createEffects    (dura,numScrambles);

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