Revision 5a4d4fba
Added by Leszek Koltunski almost 4 years ago
src/main/java/org/distorted/effects/win/WinEffect.java | ||
---|---|---|
24 | 24 |
import org.distorted.library.main.DistortedEffects; |
25 | 25 |
import org.distorted.library.main.DistortedScreen; |
26 | 26 |
import org.distorted.library.message.EffectListener; |
27 |
import org.distorted.main.RubikPostRender;
|
|
27 |
import org.distorted.main.RubikPreRender;
|
|
28 | 28 |
import org.distorted.objects.RubikObject; |
29 | 29 |
|
30 | 30 |
import java.lang.reflect.Method; |
... | ... | |
163 | 163 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
164 | 164 |
|
165 | 165 |
@SuppressWarnings("unused") |
166 |
public long start(int duration, DistortedScreen screen, RubikPostRender post)
|
|
166 |
public long start(int duration, DistortedScreen screen, RubikPreRender pre)
|
|
167 | 167 |
{ |
168 | 168 |
mScreen = screen; |
169 |
mObject = post.getObject();
|
|
170 |
mListener = post;
|
|
169 |
mObject = pre.getObject();
|
|
170 |
mListener = pre;
|
|
171 | 171 |
mDuration = duration; |
172 | 172 |
|
173 | 173 |
createEffects(mDuration); |
Also available in: Unified diff
Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.