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Revision 5a4d4fba

Added by Leszek Koltunski almost 4 years ago

Convert the PostRender to a PreRender, called before we render.
This makes more sense as this way things are prepared for the very first render.

View differences:

src/main/java/org/distorted/patterns/RubikPattern.java
19 19

  
20 20
package org.distorted.patterns;
21 21

  
22
import org.distorted.main.RubikPostRender;
22
import org.distorted.main.RubikPreRender;
23 23

  
24 24
import java.util.ArrayList;
25 25
import java.util.List;
......
149 149

  
150 150
  /////////////////////////////////////////////////////////////
151 151

  
152
    void makeMove(RubikPostRender post, int pattern)
152
    void makeMove(RubikPreRender pre, int pattern)
153 153
      {
154 154
      if( !mInitialized ) initialize();
155 155

  
156 156
      if( pattern>=0 && pattern<numPatterns )
157 157
        {
158 158
        Pattern p = mPatterns.get(pattern);
159
        if( p!=null ) p.makeMove(post);
159
        if( p!=null ) p.makeMove(pre);
160 160
        }
161 161
      }
162 162

  
163 163
  /////////////////////////////////////////////////////////////
164 164

  
165
    void backMove(RubikPostRender post, int pattern)
165
    void backMove(RubikPreRender pre, int pattern)
166 166
      {
167 167
      if( !mInitialized ) initialize();
168 168

  
169 169
      if( pattern>=0 && pattern<numPatterns )
170 170
        {
171 171
        Pattern p = mPatterns.get(pattern);
172
        if( p!=null ) p.backMove(post);
172
        if( p!=null ) p.backMove(pre);
173 173
        }
174 174
      }
175 175

  
......
191 191

  
192 192
///////////////////////////////////////////////////////////////////////////////////////////////////
193 193

  
194
  private static class Pattern implements RubikPostRender.ActionFinishedListener
194
  private static class Pattern implements RubikPreRender.ActionFinishedListener
195 195
    {
196 196
    private String nameStr, moveStr;
197 197
    private int[][] moves;
......
249 249

  
250 250
  /////////////////////////////////////////////////////////////
251 251

  
252
    void makeMove(RubikPostRender post)
252
    void makeMove(RubikPreRender pre)
253 253
      {
254 254
      if( !mInitialized ) initialize();
255 255

  
......
260 260
        if( curMove>numMove )
261 261
          {
262 262
          curMove= 0;
263
          post.initializeObject(null);
263
          pre.initializeObject(null);
264 264
          }
265 265
        else
266 266
          {
267 267
          int axis     = moves[curMove-1][0];
268 268
		      int rowBitmap= moves[curMove-1][1];
269 269
		      int bareAngle= moves[curMove-1][2];
270
          int angle    = bareAngle*(360/post.getObject().getBasicAngle());
270
          int angle    = bareAngle*(360/pre.getObject().getBasicAngle());
271 271
          int numRot   = Math.abs(bareAngle);
272 272

  
273 273
          if( angle!=0 )
274 274
            {
275 275
            mCanRotate = false;
276
            post.addRotation(this, axis, rowBitmap, angle, numRot*DURATION_MILLIS);
276
            pre.addRotation(this, axis, rowBitmap, angle, numRot*DURATION_MILLIS);
277 277
            }
278 278
          else
279 279
            {
......
289 289

  
290 290
  /////////////////////////////////////////////////////////////
291 291

  
292
    void backMove(RubikPostRender post)
292
    void backMove(RubikPreRender pre)
293 293
      {
294 294
      if( !mInitialized ) initialize();
295 295

  
......
300 300
        if( curMove<0 )
301 301
          {
302 302
          curMove=numMove;
303
          post.initializeObject(moves);
303
          pre.initializeObject(moves);
304 304
          }
305 305
        else
306 306
          {
307 307
          int axis     = moves[curMove][0];
308 308
		      int rowBitmap= moves[curMove][1];
309 309
		      int bareAngle= moves[curMove][2];
310
          int angle    = bareAngle*(360/post.getObject().getBasicAngle());
310
          int angle    = bareAngle*(360/pre.getObject().getBasicAngle());
311 311
          int numRot   = Math.abs(bareAngle);
312 312

  
313 313
          if( angle!=0 )
314 314
            {
315 315
            mCanRotate = false;
316
            post.addRotation(this, axis, rowBitmap, -angle, numRot*DURATION_MILLIS);
316
            pre.addRotation(this, axis, rowBitmap, -angle, numRot*DURATION_MILLIS);
317 317
            }
318 318
          else
319 319
            {
......
483 483

  
484 484
///////////////////////////////////////////////////////////////////////////////////////////////////
485 485

  
486
  public void makeMove(RubikPostRender post, int tab, int cat, int pat)
486
  public void makeMove(RubikPreRender pre, int tab, int cat, int pat)
487 487
    {
488 488
    Category c = getCategory(tab,cat);
489
    if( c!=null ) c.makeMove(post,pat);
489
    if( c!=null ) c.makeMove(pre,pat);
490 490
    }
491 491

  
492 492
///////////////////////////////////////////////////////////////////////////////////////////////////
493 493

  
494
  public void backMove(RubikPostRender post, int tab, int cat, int pat)
494
  public void backMove(RubikPreRender pre, int tab, int cat, int pat)
495 495
    {
496 496
    Category c = getCategory(tab,cat);
497
    if( c!=null ) c.backMove(post,pat);
497
    if( c!=null ) c.backMove(pre,pat);
498 498
    }
499 499

  
500 500
///////////////////////////////////////////////////////////////////////////////////////////////////

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