Revision 67b2d57b
Added by Leszek Koltunski about 3 years ago
src/main/java/org/distorted/objects/TwistyCube.java | ||
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145 | 145 |
if( mMeshes[index]==null ) |
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{ |
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int extraI, extraV, num; |
148 |
float height; |
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switch(numLayers) |
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{ |
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case 2 : num = 6; extraI = 2; extraV = 2; break; |
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case 3 : num = 5; extraI = 2; extraV = 2; break; |
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case 4 : num = 5; extraI = 1; extraV = 2; break;
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default: num = 5; extraI = 1; extraV = 0; break;
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case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
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case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
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case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
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default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
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} |
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float[][] bands = new float[][] { {0.038f,35,0.5f,0.7f,num,extraI,extraV} };
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float[][] bands = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
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int[] bandIndexes = new int[] { 0,0,0,0,0,0}; |
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float[][] corners = new float[][] { {0.036f,0.12f} }; |
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int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 }; |
Also available in: Unified diff
Create new meshes.