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Revision 67b2d57b

Added by Leszek Koltunski about 3 years ago

Create new meshes.

View differences:

src/main/java/org/distorted/objects/TwistyCube.java
145 145
    if( mMeshes[index]==null )
146 146
      {
147 147
      int extraI, extraV, num;
148
      float height;
148 149

  
149 150
      switch(numLayers)
150 151
        {
151
        case 2 : num = 6; extraI = 2; extraV = 2; break;
152
        case 3 : num = 5; extraI = 2; extraV = 2; break;
153
        case 4 : num = 5; extraI = 1; extraV = 2; break;
154
        default: num = 5; extraI = 1; extraV = 0; break;
152
        case 2 : num = 6; extraI = 2; extraV = 2; height = 0.045f; break;
153
        case 3 : num = 5; extraI = 2; extraV = 2; height = 0.045f; break;
154
        case 4 : num = 5; extraI = 1; extraV = 1; height = 0.045f; break;
155
        default: num = 5; extraI = 0; extraV = 0; height = 0.045f; break;
155 156
        }
156 157

  
157
      float[][] bands     = new float[][] { {0.038f,35,0.5f,0.7f,num,extraI,extraV} };
158
      float[][] bands     = new float[][] { {height,35,0.5f,0.7f,num,extraI,extraV} };
158 159
      int[] bandIndexes   = new int[] { 0,0,0,0,0,0};
159 160
      float[][] corners   = new float[][] { {0.036f,0.12f} };
160 161
      int[] cornerIndexes = new int[] { 0,0,0,0,0,0,0,0 };

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