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Revision 67b2d57b

Added by Leszek Koltunski about 3 years ago

Create new meshes.

View differences:

src/main/java/org/distorted/objects/TwistyMinx.java
389 389
    float A = (2*SQ3/3)*SIN54;
390 390
    float B = 0.4f;
391 391
    int   N = numLayers==3 ? 5 : 3;
392
    int   E = numLayers==3 ? 4 : 1;
392
    int   E1= numLayers==3 ? 1 : 0;
393
    int   E2= numLayers==3 ? 3 : 0;
393 394

  
394 395
    double X = width*COS18*SIN_HALFD;
395 396
    double Y = width*SIN18;
......
419 420

  
420 421
    float[][] bands     = new float[][]
421 422
      {
422
         {0.04f,34,0.3f,0.2f, N, 1, 1},
423
         {0.00f, 0,0.0f,0.0f, 2, 1, E}
423
         {0.04f,34,0.3f,0.2f, N, 1, E1},
424
         {0.00f, 0,0.0f,0.0f, 2, 1, E2}
424 425
      };
425 426
    int[] bandIndexes   = new int[] { 0,0,0,1,1,1};
426 427
    float[][] corners   = new float[][] { {0.04f,0.10f} };

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