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Revision 775e675d

Added by Leszek Koltunski over 4 years ago

Further simplifications for object movement - remove from it a reference to the Object altogether.

View differences:

src/main/java/org/distorted/magic/RubikRenderer.java
30 30
import org.distorted.library.mesh.MeshFlat;
31 31
import org.distorted.library.message.EffectListener;
32 32
import org.distorted.object.RubikCube;
33
import org.distorted.object.RubikCubeMovement;
34 33

  
35 34
import javax.microedition.khronos.egl.EGLConfig;
36 35
import javax.microedition.khronos.opengles.GL10;
......
112 111
       mNewCube.recomputeScaleFactor(mScreenWidth, mScreenHeight);
113 112
       }
114 113

  
115
     RubikCubeMovement movement = new RubikCubeMovement(mNewCube);
116
     mView.setMovement(movement);
117

  
118 114
     mIsSolved = true;
119 115
     }
120 116

  

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