commit 7d8ae8db42d63e5ff205a7b9fb73494fec350499
Author: Leszek Koltunski <leszek@koltunski.pl>
Date:   Wed May 11 23:24:52 2022 +0200

    Switch off Vertex uniforms in BandagedCreator.

diff --git a/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java b/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
index dce5c141..d1ccfb62 100644
--- a/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
+++ b/src/main/java/org/distorted/bandaged/BandagedCreatorRenderer.java
@@ -31,7 +31,6 @@ import org.distorted.dialogs.RubikDialogBandagedSave;
 import org.distorted.library.effect.EffectType;
 import org.distorted.library.effect.FragmentEffectBrightness;
 import org.distorted.library.effect.PostprocessEffectBorder;
-import org.distorted.library.effect.VertexEffectDeform;
 import org.distorted.library.main.DistortedEffects;
 import org.distorted.library.main.DistortedFramebuffer;
 import org.distorted.library.main.DistortedLibrary;
@@ -306,10 +305,9 @@ public class BandagedCreatorRenderer implements GLSurfaceView.Renderer, Distorte
    @Override
    public void onSurfaceCreated(GL10 glUnused, EGLConfig config)
       {
-      DistortedLibrary.setMax(EffectType.VERTEX,25);
+      DistortedLibrary.setMax(EffectType.VERTEX,0);
       MeshBase.setMaxEffComponents(120);
 
-      VertexEffectDeform.enable();
       FragmentEffectBrightness.enable();
 
       DistortedLibrary.onSurfaceCreated(mView.getContext(),this,1);
