Revision 85449b44
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistyHelicopter.java | ||
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37 | 37 |
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public class TwistyHelicopter extends TwistyObject |
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{ |
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private static final int FACES_PER_CUBIT =6; |
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// the six rotation axis of a Helicopter. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
... | ... | |
50 | 48 |
new Static3D(-SQ2/2, -SQ2/2, 0) |
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}; |
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private static final int[] BASIC_ANGLE = new int[] { 2,2,2,2,2,2 }; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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COLOR_YELLOW, COLOR_WHITE, |
... | ... | |
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COLOR_RED , COLOR_ORANGE |
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}; |
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// All legal rotation quats of a HELICOPTER (same as the Cube!) |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ), |
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new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ), |
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new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ), |
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new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ), |
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new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ), |
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new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ), |
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new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ), |
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new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ), |
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new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ), |
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new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ), |
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new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ), |
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new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ), |
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new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ), |
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new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ), |
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new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ), |
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new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ), |
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new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ), |
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new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ), |
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new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ), |
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new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ), |
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new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ), |
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new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ), |
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new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ), |
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new Static4D( 0.50f, -0.50f, -0.50f, -0.50f ) |
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}; |
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private static final float DIST_CORNER = 0.50f; |
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private static final float DIST_CENTER = 0.50f; |
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private static final float XY_CENTER = DIST_CORNER/3; |
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// centers of the 8 corners + 6*4 face triangles ( i.e. of the all 32 cubits) |
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private static final float[][] CENTERS = new float[][] |
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{ |
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER }, |
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER }, |
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER }, |
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER }, |
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER }, |
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{ DIST_CENTER, XY_CENTER, XY_CENTER }, |
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{ DIST_CENTER, XY_CENTER, -XY_CENTER }, |
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{ DIST_CENTER, -XY_CENTER, XY_CENTER }, |
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER }, |
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{ -DIST_CENTER, XY_CENTER, XY_CENTER }, |
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER }, |
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER }, |
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER }, |
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{ XY_CENTER , DIST_CENTER, XY_CENTER }, |
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{ XY_CENTER , DIST_CENTER, -XY_CENTER }, |
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{ -XY_CENTER , DIST_CENTER, XY_CENTER }, |
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER }, |
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{ XY_CENTER , -DIST_CENTER, XY_CENTER }, |
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER }, |
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER }, |
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER }, |
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{ XY_CENTER , XY_CENTER, DIST_CENTER }, |
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{ XY_CENTER , -XY_CENTER, DIST_CENTER }, |
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{ -XY_CENTER , XY_CENTER, DIST_CENTER }, |
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER }, |
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{ XY_CENTER , XY_CENTER, -DIST_CENTER }, |
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER }, |
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER }, |
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER }, |
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}; |
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// Colors of the faces of cubits. Each cubit has 6 faces |
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private static final int[][] mFaceMap = new int[][] |
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{ |
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{ 4,2,0, 6,6,6 }, |
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{ 0,2,5, 6,6,6 }, |
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{ 4,0,3, 6,6,6 }, |
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{ 5,3,0, 6,6,6 }, |
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{ 1,2,4, 6,6,6 }, |
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{ 5,2,1, 6,6,6 }, |
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{ 4,3,1, 6,6,6 }, |
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{ 1,3,5, 6,6,6 }, |
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{ 0 , 6,6,6,6,6 }, |
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{ 0 , 6,6,6,6,6 }, |
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{ 0 , 6,6,6,6,6 }, |
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{ 0 , 6,6,6,6,6 }, |
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{ 1 , 6,6,6,6,6 }, |
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{ 1 , 6,6,6,6,6 }, |
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{ 1 , 6,6,6,6,6 }, |
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{ 1 , 6,6,6,6,6 }, |
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{ 2 , 6,6,6,6,6 }, |
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{ 2 , 6,6,6,6,6 }, |
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{ 2 , 6,6,6,6,6 }, |
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{ 2 , 6,6,6,6,6 }, |
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{ 3 , 6,6,6,6,6 }, |
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{ 3 , 6,6,6,6,6 }, |
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{ 3 , 6,6,6,6,6 }, |
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{ 3 , 6,6,6,6,6 }, |
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{ 4 , 6,6,6,6,6 }, |
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{ 4 , 6,6,6,6,6 }, |
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{ 4 , 6,6,6,6,6 }, |
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{ 4 , 6,6,6,6,6 }, |
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{ 5 , 6,6,6,6,6 }, |
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{ 5 , 6,6,6,6,6 }, |
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{ 5 , 6,6,6,6,6 }, |
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{ 5 , 6,6,6,6,6 }, |
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}; |
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private static final int[] QUAT_INDICES = |
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{ 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 }; |
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private static final double[][] VERTICES_CORNER = new double[][] |
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{ |
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{-0.50f, 0.00f, 0.00f}, |
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{ 0.00f,-0.50f, 0.00f}, |
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{ 0.00f, 0.00f,-0.50f}, |
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{-0.25f,-0.25f,-0.25f}, |
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{ 0.00f, 0.00f, 0.00f} |
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}; |
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private static final int[][] VERT_INDEXES_CORNER = new int[][] |
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{ |
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{0,1,4}, |
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{2,0,4}, |
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{1,2,4}, |
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{3,1,0}, |
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{3,2,1}, |
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{3,0,2} |
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}; |
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private static final float E = 0.1666666f; |
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private static final double[][] VERTICES_FACE = new double[][] |
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{ |
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{ 0.00f +E, 0.00f +E, 0.00f }, |
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{-0.50f +E, 0.00f +E, 0.00f }, |
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{ 0.00f +E,-0.50f +E, 0.00f }, |
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{-0.25f +E,-0.25f +E,-0.25f }, |
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}; |
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private static final int[][] VERT_INDEXES_FACE = new int[][] |
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{ |
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{ 0,1,2 }, |
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{ 2,1,3 }, |
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{ 0,1,3 }, |
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{ 2,0,3 } |
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}; |
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private static final float[][] STICKERS = new float[][] |
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{ |
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{ -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f } |
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}; |
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private static final ObjectSticker[] mStickers; |
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static |
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{ |
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float radius = 0.03f; |
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float stroke = 0.05f; |
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float[] radii = new float[] {radius,radius,radius}; |
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mStickers = new ObjectSticker[STICKERS.length]; |
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mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke); |
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} |
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private static final int FACES_PER_CUBIT =6; |
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private int mCurrState; |
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private int mIndexExcluded; |
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private final ScrambleState[] mStates; |
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private int[][] mScrambleTable; |
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private int[] mNumOccurences; |
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private int[] mBasicAngle; |
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private Static4D[] mQuats; |
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private float[][] mCenters; |
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private int[] mQuatIndices; |
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private int[][] mFaceMap; |
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private ObjectSticker[] mStickers; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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|
... | ... | |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void initializeQuats() |
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{ |
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mQuats = new Static4D[] |
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{ |
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new Static4D( 0.00f, 0.00f, 0.00f, 1.00f ), |
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new Static4D( 1.00f, 0.00f, 0.00f, 0.00f ), |
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new Static4D( 0.00f, 1.00f, 0.00f, 0.00f ), |
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new Static4D( 0.00f, 0.00f, 1.00f, 0.00f ), |
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new Static4D( SQ2/2, SQ2/2, 0.00f, 0.00f ), |
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new Static4D( SQ2/2, -SQ2/2, 0.00f, 0.00f ), |
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new Static4D( SQ2/2, 0.00f, SQ2/2, 0.00f ), |
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new Static4D( SQ2/2, 0.00f, -SQ2/2, 0.00f ), |
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new Static4D( SQ2/2, 0.00f, 0.00f, SQ2/2 ), |
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new Static4D( SQ2/2, 0.00f, 0.00f, -SQ2/2 ), |
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new Static4D( 0.00f, SQ2/2, SQ2/2, 0.00f ), |
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new Static4D( 0.00f, SQ2/2, -SQ2/2, 0.00f ), |
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new Static4D( 0.00f, SQ2/2, 0.00f, SQ2/2 ), |
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new Static4D( 0.00f, SQ2/2, 0.00f, -SQ2/2 ), |
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new Static4D( 0.00f, 0.00f, SQ2/2, SQ2/2 ), |
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new Static4D( 0.00f, 0.00f, SQ2/2, -SQ2/2 ), |
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new Static4D( 0.50f, 0.50f, 0.50f, 0.50f ), |
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new Static4D( 0.50f, 0.50f, 0.50f, -0.50f ), |
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new Static4D( 0.50f, 0.50f, -0.50f, 0.50f ), |
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new Static4D( 0.50f, 0.50f, -0.50f, -0.50f ), |
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new Static4D( 0.50f, -0.50f, 0.50f, 0.50f ), |
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new Static4D( 0.50f, -0.50f, 0.50f, -0.50f ), |
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new Static4D( 0.50f, -0.50f, -0.50f, 0.50f ), |
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new Static4D( 0.50f, -0.50f, -0.50f, -0.50f ) |
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}; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
271 | 133 |
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272 | 134 |
int[] getSolvedQuats(int cubit, int numLayers) |
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{ |
136 |
if( mQuats==null ) initializeQuats(); |
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int status = retCubitSolvedStatus(cubit,numLayers); |
275 |
return status<0 ? null : buildSolvedQuats(MovementHelicopter.FACE_AXIS[status],QUATS);
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return status<0 ? null : buildSolvedQuats(MovementHelicopter.FACE_AXIS[status],mQuats);
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276 | 139 |
} |
277 | 140 |
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278 | 141 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
286 | 149 |
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287 | 150 |
Static4D[] getQuats() |
288 | 151 |
{ |
289 |
return QUATS; |
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if( mQuats==null ) initializeQuats(); |
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return mQuats; |
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290 | 154 |
} |
291 | 155 |
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292 | 156 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
314 | 178 |
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315 | 179 |
int getNumStickerTypes(int numLayers) |
316 | 180 |
{ |
317 |
return STICKERS.length;
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return 1;
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318 | 182 |
} |
319 | 183 |
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320 | 184 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
336 | 200 |
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337 | 201 |
float[][] getCubitPositions(int size) |
338 | 202 |
{ |
339 |
return CENTERS; |
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if( mCenters==null ) |
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{ |
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float DIST_CORNER = 0.50f; |
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float DIST_CENTER = 0.50f; |
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float XY_CENTER = DIST_CORNER/3; |
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mCenters = new float[][] |
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{ |
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{ DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER, DIST_CORNER, -DIST_CORNER }, |
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{ DIST_CORNER, -DIST_CORNER, DIST_CORNER }, |
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{ DIST_CORNER, -DIST_CORNER, -DIST_CORNER }, |
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{ -DIST_CORNER, DIST_CORNER, DIST_CORNER }, |
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{ -DIST_CORNER, DIST_CORNER, -DIST_CORNER }, |
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{ -DIST_CORNER, -DIST_CORNER, DIST_CORNER }, |
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{ -DIST_CORNER, -DIST_CORNER, -DIST_CORNER }, |
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{ DIST_CENTER, XY_CENTER, XY_CENTER }, |
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{ DIST_CENTER, XY_CENTER, -XY_CENTER }, |
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{ DIST_CENTER, -XY_CENTER, XY_CENTER }, |
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{ DIST_CENTER, -XY_CENTER, -XY_CENTER }, |
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224 |
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{ -DIST_CENTER, XY_CENTER, XY_CENTER }, |
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{ -DIST_CENTER, XY_CENTER, -XY_CENTER }, |
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{ -DIST_CENTER, -XY_CENTER, XY_CENTER }, |
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{ -DIST_CENTER, -XY_CENTER, -XY_CENTER }, |
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{ XY_CENTER , DIST_CENTER, XY_CENTER }, |
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{ XY_CENTER , DIST_CENTER, -XY_CENTER }, |
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{ -XY_CENTER , DIST_CENTER, XY_CENTER }, |
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{ -XY_CENTER , DIST_CENTER, -XY_CENTER }, |
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{ XY_CENTER , -DIST_CENTER, XY_CENTER }, |
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{ XY_CENTER , -DIST_CENTER, -XY_CENTER }, |
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{ -XY_CENTER , -DIST_CENTER, XY_CENTER }, |
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{ -XY_CENTER , -DIST_CENTER, -XY_CENTER }, |
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239 |
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{ XY_CENTER , XY_CENTER, DIST_CENTER }, |
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{ XY_CENTER , -XY_CENTER, DIST_CENTER }, |
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{ -XY_CENTER , XY_CENTER, DIST_CENTER }, |
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{ -XY_CENTER , -XY_CENTER, DIST_CENTER }, |
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{ XY_CENTER , XY_CENTER, -DIST_CENTER }, |
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{ XY_CENTER , -XY_CENTER, -DIST_CENTER }, |
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{ -XY_CENTER , XY_CENTER, -DIST_CENTER }, |
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{ -XY_CENTER , -XY_CENTER, -DIST_CENTER }, |
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}; |
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250 |
} |
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251 |
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return mCenters; |
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340 | 253 |
} |
341 | 254 |
|
342 | 255 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
347 | 260 |
|
348 | 261 |
if( variant==0 ) |
349 | 262 |
{ |
263 |
double[][] vertices = new double[][] |
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{ |
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{-0.50f, 0.00f, 0.00f}, |
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{ 0.00f,-0.50f, 0.00f}, |
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{ 0.00f, 0.00f,-0.50f}, |
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{-0.25f,-0.25f,-0.25f}, |
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{ 0.00f, 0.00f, 0.00f} |
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}; |
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271 |
|
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int[][] vert_indices = new int[][] |
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{ |
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{0,1,4}, |
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{2,0,4}, |
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{1,2,4}, |
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{3,1,0}, |
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{3,2,1}, |
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{3,0,2} |
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}; |
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|
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350 | 282 |
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,5} }; |
351 | 283 |
int[] bandIndices = new int[] { 0,0,0,1,1,1 }; |
352 | 284 |
float[][] corners = new float[][] { {0.08f,0.15f}, {0.08f,0.20f} }; |
353 | 285 |
int[] cornerIndices = new int[] { 1,1,1,0,0 }; |
354 | 286 |
float[][] centers = new float[][] { {-0.25f, -0.25f, -0.25f} }; |
355 | 287 |
int[] centerIndices = new int[] { 0,0,0,-1,0 }; |
356 |
return new ObjectShape(VERTICES_CORNER,VERT_INDEXES_CORNER,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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288 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
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357 | 289 |
} |
358 | 290 |
else |
359 | 291 |
{ |
292 |
float E = 0.1666666f; |
|
293 |
|
|
294 |
double[][] vertices = new double[][] |
|
295 |
{ |
|
296 |
{ 0.00f +E, 0.00f +E, 0.00f }, |
|
297 |
{-0.50f +E, 0.00f +E, 0.00f }, |
|
298 |
{ 0.00f +E,-0.50f +E, 0.00f }, |
|
299 |
{-0.25f +E,-0.25f +E,-0.25f }, |
|
300 |
}; |
|
301 |
|
|
302 |
int[][] vert_indices = new int[][] |
|
303 |
{ |
|
304 |
{ 0,1,2 }, |
|
305 |
{ 2,1,3 }, |
|
306 |
{ 0,1,3 }, |
|
307 |
{ 2,0,3 } |
|
308 |
}; |
|
309 |
|
|
360 | 310 |
float[][] bands = new float[][] { {0.028f,35,0.16f,0.7f,7,3,3}, {0.000f, 0,1.00f,0.0f,3,1,3} }; |
361 | 311 |
int[] bandIndices = new int[] { 0,1,1,1 }; |
362 | 312 |
float[][] corners = new float[][] { {0.06f,0.15f}, {0.06f,0.20f} }; |
363 | 313 |
int[] cornerIndices = new int[] { 0,1,1,-1 }; |
364 | 314 |
float[][] centers = new float[][] { {-1.0f/12, -1.0f/12, -1.0f/4} }; |
365 | 315 |
int[] centerIndices = new int[] { 0,0,0,-1 }; |
366 |
return new ObjectShape(VERTICES_FACE,VERT_INDEXES_FACE,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
316 |
return new ObjectShape(vertices,vert_indices,bands,bandIndices,corners,cornerIndices,centers,centerIndices,getNumCubitFaces(), null);
|
|
367 | 317 |
} |
368 | 318 |
} |
369 | 319 |
|
... | ... | |
371 | 321 |
|
372 | 322 |
Static4D getQuat(int cubit, int numLayers) |
373 | 323 |
{ |
374 |
return QUATS[QUAT_INDICES[cubit]]; |
|
324 |
if( mQuats==null ) initializeQuats(); |
|
325 |
if( mQuatIndices==null ) mQuatIndices = new int[] { 0,13,14,1,12,2,3,7,20,6,13,17,7,23,18,12,22,10,8,16,11,21,19,9,3,15,14,0,5,2,1,4 }; |
|
326 |
return mQuats[mQuatIndices[cubit]]; |
|
375 | 327 |
} |
376 | 328 |
|
377 | 329 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
392 | 344 |
|
393 | 345 |
int getFaceColor(int cubit, int cubitface, int size) |
394 | 346 |
{ |
347 |
if( mFaceMap==null ) |
|
348 |
{ |
|
349 |
mFaceMap = new int[][] |
|
350 |
{ |
|
351 |
{ 4,2,0, 6,6,6 }, |
|
352 |
{ 0,2,5, 6,6,6 }, |
|
353 |
{ 4,0,3, 6,6,6 }, |
|
354 |
{ 5,3,0, 6,6,6 }, |
|
355 |
{ 1,2,4, 6,6,6 }, |
|
356 |
{ 5,2,1, 6,6,6 }, |
|
357 |
{ 4,3,1, 6,6,6 }, |
|
358 |
{ 1,3,5, 6,6,6 }, |
|
359 |
|
|
360 |
{ 0 , 6,6,6,6,6 }, |
|
361 |
{ 0 , 6,6,6,6,6 }, |
|
362 |
{ 0 , 6,6,6,6,6 }, |
|
363 |
{ 0 , 6,6,6,6,6 }, |
|
364 |
|
|
365 |
{ 1 , 6,6,6,6,6 }, |
|
366 |
{ 1 , 6,6,6,6,6 }, |
|
367 |
{ 1 , 6,6,6,6,6 }, |
|
368 |
{ 1 , 6,6,6,6,6 }, |
|
369 |
|
|
370 |
{ 2 , 6,6,6,6,6 }, |
|
371 |
{ 2 , 6,6,6,6,6 }, |
|
372 |
{ 2 , 6,6,6,6,6 }, |
|
373 |
{ 2 , 6,6,6,6,6 }, |
|
374 |
|
|
375 |
{ 3 , 6,6,6,6,6 }, |
|
376 |
{ 3 , 6,6,6,6,6 }, |
|
377 |
{ 3 , 6,6,6,6,6 }, |
|
378 |
{ 3 , 6,6,6,6,6 }, |
|
379 |
|
|
380 |
{ 4 , 6,6,6,6,6 }, |
|
381 |
{ 4 , 6,6,6,6,6 }, |
|
382 |
{ 4 , 6,6,6,6,6 }, |
|
383 |
{ 4 , 6,6,6,6,6 }, |
|
384 |
|
|
385 |
{ 5 , 6,6,6,6,6 }, |
|
386 |
{ 5 , 6,6,6,6,6 }, |
|
387 |
{ 5 , 6,6,6,6,6 }, |
|
388 |
{ 5 , 6,6,6,6,6 }, |
|
389 |
}; |
|
390 |
} |
|
391 |
|
|
395 | 392 |
return mFaceMap[cubit][cubitface]; |
396 | 393 |
} |
397 | 394 |
|
... | ... | |
406 | 403 |
|
407 | 404 |
ObjectSticker retSticker(int face) |
408 | 405 |
{ |
406 |
if( mStickers==null ) |
|
407 |
{ |
|
408 |
float[][] STICKERS = new float[][] { { -0.5f, 0.25f, 0.25f, -0.5f, 0.25f, 0.25f } }; |
|
409 |
float radius = 0.03f; |
|
410 |
float stroke = 0.05f; |
|
411 |
float[] radii = new float[] {radius,radius,radius}; |
|
412 |
mStickers = new ObjectSticker[STICKERS.length]; |
|
413 |
mStickers[0] = new ObjectSticker(STICKERS[0],null,radii,stroke); |
|
414 |
} |
|
415 |
|
|
409 | 416 |
return mStickers[face/NUM_FACES]; |
410 | 417 |
} |
411 | 418 |
|
... | ... | |
476 | 483 |
|
477 | 484 |
public int[] getBasicAngle() |
478 | 485 |
{ |
479 |
return BASIC_ANGLE; |
|
486 |
if( mBasicAngle ==null ) mBasicAngle = new int[] { 2,2,2,2,2,2 }; |
|
487 |
return mBasicAngle; |
|
480 | 488 |
} |
481 | 489 |
|
482 | 490 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
Also available in: Unified diff
Remove statics from the Helicopter class.