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Revision 9224ffd2

Added by Leszek Koltunski about 4 years ago

extend the RubikObject API to make it possible to add rotations of multiple rows simultaneously (all along the same axis of course!)

View differences:

src/main/java/org/distorted/object/RubikObject.java
53 53

  
54 54
  private static final int POST_ROTATION_MILLISEC = 500;
55 55
  private final int NUM_CUBITS;
56
  private int mRotRow;
56
  private int mRotRowBitmap;
57 57
  private int mRotAxis;
58 58
  private Static3D[] mOrigPos;
59 59
  private Static3D mScale, mNodeScale;
......
190 190

  
191 191
///////////////////////////////////////////////////////////////////////////////////////////////////
192 192

  
193
  private boolean belongsToRotation( int cubit, int axis, int row)
193
  private boolean belongsToRotation( int cubit, int axis, int rowBitmap)
194 194
    {
195
    return ((int)(mCubits[cubit].mRotationRow[axis]+0.5f))==row;
195
    int cubitRow = (int)(mCubits[cubit].mRotationRow[axis]+0.5f);
196
    return ((1<<cubitRow)&rowBitmap)!=0;
196 197
    }
197 198

  
198 199
///////////////////////////////////////////////////////////////////////////////////////////////////
......
221 222

  
222 223
///////////////////////////////////////////////////////////////////////////////////////////////////
223 224
// TODO
225
// rotV : 0 --> VECTX, 1--> VECTY, 2 --> VECTZ
226
// rotRC: 01010 --> move the 2nd and 4th layer
227
// rotA : counterclockwise by rotA*90 degrees
224 228

  
225 229
	private boolean scheduleMultiRotation(int rotV, int rotRC, int rotA)
226 230
	  {
......
433 437

  
434 438
    for(int i=0; i<NUM_CUBITS; i++)
435 439
      {
436
      if( belongsToRotation(i,mRotAxis,mRotRow) )
440
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
437 441
        {
438 442
        if( first )
439 443
          {
......
506 510
      return;
507 511
      }
508 512

  
509
    mRotAxis = axis;
510
    mRotRow  = row;
513
    mRotAxis       = axis;
514
    mRotRowBitmap  = (1<<row);
511 515

  
512 516
    mRotationAngleStatic.set0(0.0f);
513 517

  
514 518
    for(int i=0; i<NUM_CUBITS; i++)
515
      if( belongsToRotation(i,mRotAxis,mRotRow) )
519
      if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
516 520
        {
517 521
        mCubits[i].beginNewRotation(axis);
518 522
        }
......
520 524

  
521 525
///////////////////////////////////////////////////////////////////////////////////////////////////
522 526

  
523
  public long addNewRotation( int axis, int row, int angle, long durationMillis, EffectListener listener )
527
  public long addNewRotation( int axis, int rowBitmap, int angle, long durationMillis, EffectListener listener )
524 528
     {
525 529
     long effectID=0;
526 530
     boolean first = true;
527 531

  
528
     mRotAxis = axis;
529
     mRotRow  = row;
532
     mRotAxis       = axis;
533
     mRotRowBitmap  = rowBitmap;
530 534

  
531 535
     mRotationAngleStatic.set0(0.0f);
532 536

  
533 537
     for(int i=0; i<NUM_CUBITS; i++)
534
       if( belongsToRotation(i,mRotAxis,mRotRow) )
538
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
535 539
         {
536 540
         mCubits[i].addNewRotation(axis,durationMillis,angle);
537 541

  
......
553 557
     Static4D quat = null;
554 558

  
555 559
     for(int i=0; i<NUM_CUBITS; i++)
556
       if( belongsToRotation(i,mRotAxis,mRotRow) )
560
       if( belongsToRotation(i,mRotAxis,mRotRowBitmap) )
557 561
         {
558 562
         if( first )
559 563
           {
......
575 579
		int a2=move.charAt(2)-'0';
576 580
		int a3=move.charAt(3)-'0';
577 581

  
578
    int rotVector = (10*a1+a2)/32; // 0 --> VECTX, 1--> VECTY, 2 --> VECTZ
579
    int rotBitmap = (10*a1+a2)%32; // 01010 --> move the 2nd and 4th layer
580
    int rotAngle  = 2-a3;          // counterclockwise by rotAngle*90 degrees
582
    int rotVector = (10*a1+a2)/32;
583
    int rotBitmap = (10*a1+a2)%32;
584
    int rotAngle  = 2-a3;
581 585

  
582 586
		return scheduleMultiRotation(rotVector, rotBitmap, rotAngle);
583 587
    }

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