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Revision 967c1d17

Added by Leszek Koltunski over 2 years ago

Do away with the last method in the object Movement classes. Remove the object Movement classes altogether.
From now on the implementation of a TwistyPuzzle is 100% data, no code at all.
Next step: make the implementation a (generated?) (XML?) file.

View differences:

src/main/java/org/distorted/objects/TwistyIvy.java
19 19

  
20 20
package org.distorted.objects;
21 21

  
22
import static org.distorted.objects.Movement.TYPE_SPLIT_CORNER;
23

  
22 24
import android.content.res.Resources;
23 25

  
24 26
import org.distorted.helpers.ObjectShape;
......
43 45
           new Static3D(+SQ3/3,-SQ3/3,-SQ3/3)
44 46
         };
45 47

  
48
  private static final int[] NUM_ENABLED = {1,1,1,1,1,1};
49

  
50
  private static final int[][][] ENABLED = new int[][][]
51
      {
52
          {{0},{3},{3},{0}},
53
          {{2},{1},{1},{2}},
54
          {{2},{0},{0},{2}},
55
          {{1},{3},{3},{1}},
56
          {{0},{0},{1},{1}},
57
          {{2},{2},{3},{3}},
58
      };
59

  
46 60
  private static final int NUM_STICKERS = 2;
47 61
  public static final float IVY_D = 0.006f;
48 62
  private static final int  IVY_N = 8;
......
109 123
    {
110 124
    if( mQuats==null ) initializeQuats();
111 125
    int status = retCubitSolvedStatus(cubit,numLayers);
112
    return status<0 ? null : buildSolvedQuats(MovementIvy.FACE_AXIS[status],mQuats);
126
    return status<0 ? null : buildSolvedQuats(Movement6.FACE_AXIS[status],mQuats);
113 127
    }
114 128

  
115 129
///////////////////////////////////////////////////////////////////////////////////////////////////
......
446 460
      int numLayers = getNumLayers();
447 461
      if( mCuts==null ) getCuts(numLayers);
448 462
      getLayerRotatable(numLayers);
449

  
450
      mMovement = new MovementIvy(mCuts,mLayerRotatable,numLayers);
463
      mMovement = new Movement6(ROT_AXIS,mCuts,mLayerRotatable,numLayers,TYPE_SPLIT_CORNER,NUM_ENABLED,ENABLED);
451 464
      }
452 465
    return mMovement;
453 466
    }

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