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Revision a42e25a6

Added by Leszek Koltunski about 4 years ago

Bugfixes.

View differences:

src/main/java/org/distorted/magic/RubikPostRender.java
45 45
  private boolean mFinishRotation, mRemoveRotation, mRemovePatternRotation, mAddRotation,
46 46
                  mSetQuatCurrent, mSetQuatAccumulated, mChangeObject, mSolveObject,
47 47
                  mScrambleObject, mInitializeObject;
48
  private boolean mCanRotate, mCanDrag, mCanUI;
48
  private boolean mCanRotate, mCanPlay;
49 49
  private boolean mIsSolved;
50 50
  private RubikObjectList mNextObject;
51 51
  private int mNextSize;
......
79 79
    mSolveObject          = false;
80 80
    mScrambleObject       = false;
81 81

  
82
    mCanRotate   = true;
83
    mCanDrag     = true;
84
    mCanUI       = true;
82
    mCanRotate = true;
83
    mCanPlay   = true;
85 84

  
86 85
    mOldObject = null;
87 86
    mNewObject = null;
......
130 129
      {
131 130
      android.util.Log.e("renderer", "exception starting effect: "+ex.getMessage());
132 131

  
133
      mCanUI     = true;
132
      mCanPlay   = true;
134 133
      mCanRotate = true;
135
      mCanDrag   = true;
136 134
      }
137 135
    }
138 136

  
......
163 161
          }
164 162
        }
165 163

  
166
      mCanDrag   = true;
167 164
      mCanRotate = false;
168
      mCanUI     = false;
165
      mCanPlay = false;
169 166
      doEffectNow( BaseEffect.Type.WIN );
170 167
      }
171 168
    else
172 169
      {
173 170
      mCanRotate = true;
174
      mCanUI     = true;
171
      mCanPlay = true;
175 172
      }
176 173

  
177 174
    mIsSolved = solved;
......
215 212
    {
216 213
    mFinishRotation = false;
217 214
    mCanRotate      = false;
218
    mCanUI          = false;
215
    mCanPlay        = false;
219 216
    mRotationFinishedID = mNewObject.finishRotationNow(this);
220 217

  
221 218
    if( mRotationFinishedID==0 ) // failed to add effect - should never happen
222 219
      {
223 220
      mCanRotate = true;
224
      mCanUI     = true;
221
      mCanPlay   = true;
225 222
      }
226 223
    }
227 224

  
......
233 230

  
234 231
    if ( mNewObject==null || mNewObject.getObjectList()!=mNextObject || mNewObject.getSize()!=mNextSize)
235 232
      {
236
      mCanDrag      = false;
237
      mCanRotate    = false;
238
      mCanUI        = false;
233
      mCanRotate= false;
234
      mCanPlay  = false;
239 235
      createObjectNow(mNextObject, mNextSize, mNextMoves);
240 236
      doEffectNow( BaseEffect.Type.SIZECHANGE );
241 237
      }
......
250 246
  private void scrambleObjectNow()
251 247
    {
252 248
    mScrambleObject = false;
253
    mCanDrag        = false;
254 249
    mCanRotate      = false;
255
    mCanUI          = false;
250
    mCanPlay        = false;
256 251
    mIsSolved       = false;
257 252
    RubikScores.getInstance().incrementNumPlays();
258 253
    doEffectNow( BaseEffect.Type.SCRAMBLE );
......
262 257

  
263 258
  private void solveObjectNow()
264 259
    {
265
    mSolveObject    = false;
266
    mCanDrag        = false;
267
    mCanRotate      = false;
268
    mCanUI          = false;
260
    mSolveObject = false;
261
    mCanRotate   = false;
262
    mCanPlay     = false;
269 263
    doEffectNow( BaseEffect.Type.SOLVE );
270 264
    }
271 265

  
......
350 344

  
351 345
  void scrambleObject(int num)
352 346
    {
353
    if( mCanUI )
347
    if( mCanPlay )
354 348
      {
355 349
      mScrambleObject = true;
356 350
      mScrambleObjectNum = num;
......
361 355

  
362 356
  void solveObject()
363 357
    {
364
    if( mCanUI )
358
    if( mCanPlay )
365 359
      {
366 360
      mSolveObject = true;
367 361
      }
......
376 370

  
377 371
///////////////////////////////////////////////////////////////////////////////////////////////////
378 372

  
379
  boolean canDrag()
373
  public boolean canPlay()
380 374
    {
381
    return mCanDrag;
375
    return mCanPlay;
382 376
    }
383 377

  
384 378
///////////////////////////////////////////////////////////////////////////////////////////////////
......
476 470
        {
477 471
        if( effectID == mEffectID[i] )
478 472
          {
479
          mCanRotate   = true;
480
          mCanDrag     = true;
481
          mCanUI       = true;
473
          mCanRotate = true;
474
          mCanPlay   = true;
482 475

  
483 476
          if( i==BaseEffect.Type.SCRAMBLE.ordinal() )
484 477
            {

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