Revision a64e07d0
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/objects/TwistyKilominx.java | ||
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import org.distorted.library.type.Static4D; |
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import org.distorted.main.R; |
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import java.util.Random; |
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import static org.distorted.effects.scramble.ScrambleEffect.START_AXIS; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class TwistyKilominx extends TwistyObject
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public class TwistyKilominx extends TwistyMinx
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{ |
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private static final int FACES_PER_CUBIT =6; |
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static final float C0 = (SQ5-1)/4; // cos(72 deg) |
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static final float C1 = (SQ5+1)/4; // cos(36 deg) |
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static final float C2 = (SQ5+3)/4; |
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static final float LEN= (float)(Math.sqrt(1.25f+0.5f*SQ5)); |
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// the six rotation axis of a Kilominx. Must be normalized. |
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static final Static3D[] ROT_AXIS = new Static3D[] |
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{ |
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new Static3D( C2/LEN, C1/LEN, 0 ), |
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new Static3D(-C2/LEN, C1/LEN, 0 ), |
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new Static3D( 0 , C2/LEN, C1/LEN ), |
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new Static3D( 0 ,-C2/LEN, C1/LEN ), |
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new Static3D( C1/LEN, 0 , C2/LEN ), |
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new Static3D( C1/LEN, 0 ,-C2/LEN ) |
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}; |
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private static final int MINX_LGREEN = 0xff53aa00; |
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private static final int MINX_PINK = 0xfffd7ab7; |
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private static final int MINX_SANDY = 0xffefd48b; |
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private static final int MINX_LBLUE = 0xff00a2d7; |
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private static final int MINX_ORANGE = 0xffff6200; |
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private static final int MINX_VIOLET = 0xff7d59a4; |
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private static final int MINX_DGREEN = 0xff007a47; |
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private static final int MINX_DRED = 0xffbd0000; |
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private static final int MINX_DBLUE = 0xff1a29b2; |
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private static final int MINX_DYELLOW= 0xffffc400; |
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private static final int MINX_WHITE = 0xffffffff; |
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private static final int MINX_GREY = 0xff727c7b; |
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private static final int[] FACE_COLORS = new int[] |
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{ |
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MINX_LGREEN, MINX_PINK , MINX_SANDY , MINX_LBLUE, |
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MINX_ORANGE, MINX_VIOLET , MINX_DGREEN, MINX_DRED , |
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MINX_DBLUE , MINX_DYELLOW, MINX_WHITE , MINX_GREY |
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}; |
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// All 60 legal rotation quats of a Kilominx |
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private static final Static4D[] QUATS = new Static4D[] |
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{ |
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new Static4D( 0.0f, 0.0f, 0.0f, 1.0f ), |
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new Static4D( 1.0f, 0.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 1.0f, 0.0f, 0.0f ), |
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new Static4D( 0.0f, 0.0f, 1.0f, 0.0f ), |
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new Static4D( 0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( 0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( -0.5f, 0.5f, 0.5f, 0.5f ), |
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new Static4D( -0.5f, 0.5f, -0.5f, 0.5f ), |
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new Static4D( -0.5f, -0.5f, 0.5f, 0.5f ), |
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new Static4D( -0.5f, -0.5f, -0.5f, 0.5f ), |
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new Static4D( 0.5f, C1, C0, 0.0f ), |
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new Static4D( 0.5f, C1, -C0, 0.0f ), |
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new Static4D( 0.5f, -C1, C0, 0.0f ), |
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new Static4D( 0.5f, -C1, -C0, 0.0f ), |
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new Static4D( C0, 0.5f, C1, 0.0f ), |
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new Static4D( C0, 0.5f, -C1, 0.0f ), |
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new Static4D( -C0, 0.5f, C1, 0.0f ), |
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new Static4D( -C0, 0.5f, -C1, 0.0f ), |
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new Static4D( C1, C0, 0.5f, 0.0f ), |
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new Static4D( C1, -C0, 0.5f, 0.0f ), |
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new Static4D( -C1, C0, 0.5f, 0.0f ), |
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new Static4D( -C1, -C0, 0.5f, 0.0f ), |
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new Static4D( 0.0f, C0, C1, 0.5f ), |
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new Static4D( 0.0f, C0, -C1, 0.5f ), |
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new Static4D( 0.0f, -C0, C1, 0.5f ), |
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new Static4D( 0.0f, -C0, -C1, 0.5f ), |
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new Static4D( C0, C1, 0.0f, 0.5f ), |
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new Static4D( C0, -C1, 0.0f, 0.5f ), |
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new Static4D( -C0, C1, 0.0f, 0.5f ), |
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new Static4D( -C0, -C1, 0.0f, 0.5f ), |
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new Static4D( C1, 0.0f, C0, 0.5f ), |
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new Static4D( C1, 0.0f, -C0, 0.5f ), |
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new Static4D( -C1, 0.0f, C0, 0.5f ), |
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new Static4D( -C1, 0.0f, -C0, 0.5f ), |
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new Static4D( 0.0f, C1, 0.5f, C0 ), |
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new Static4D( 0.0f, C1, -0.5f, C0 ), |
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new Static4D( 0.0f, -C1, 0.5f, C0 ), |
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new Static4D( 0.0f, -C1, -0.5f, C0 ), |
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new Static4D( 0.5f, 0.0f, C1, C0 ), |
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new Static4D( 0.5f, 0.0f, -C1, C0 ), |
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new Static4D( -0.5f, 0.0f, C1, C0 ), |
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new Static4D( -0.5f, 0.0f, -C1, C0 ), |
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new Static4D( C1, 0.5f, 0.0f, C0 ), |
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new Static4D( C1, -0.5f, 0.0f, C0 ), |
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new Static4D( -C1, 0.5f, 0.0f, C0 ), |
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new Static4D( -C1, -0.5f, 0.0f, C0 ), |
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new Static4D( 0.0f, 0.5f, C0, C1 ), |
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new Static4D( 0.0f, 0.5f, -C0, C1 ), |
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new Static4D( 0.0f, -0.5f, C0, C1 ), |
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new Static4D( 0.0f, -0.5f, -C0, C1 ), |
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new Static4D( 0.5f, C0, 0.0f, C1 ), |
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new Static4D( 0.5f, -C0, 0.0f, C1 ), |
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new Static4D( -0.5f, C0, 0.0f, C1 ), |
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new Static4D( -0.5f, -C0, 0.0f, C1 ), |
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new Static4D( C0, 0.0f, 0.5f, C1 ), |
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new Static4D( C0, 0.0f, -0.5f, C1 ), |
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new Static4D( -C0, 0.0f, 0.5f, C1 ), |
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new Static4D( -C0, 0.0f, -0.5f, C1 ), |
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}; |
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private static final int[][] mFaceMap = |
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{ |
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{ 0, 1, 8, 12,12,12 }, |
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{ 6, 5,10, 12,12,12 }, |
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{ 1, 0,11, 12,12,12 }, |
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{ 5, 6, 3, 12,12,12 }, |
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{ 0, 9, 4, 12,12,12 }, |
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{ 5, 4, 9, 12,12,12 }, |
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{ 7, 1, 2, 12,12,12 }, |
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{ 2, 6, 7, 12,12,12 }, |
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{ 10, 9, 8, 12,12,12 }, |
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{ 4, 3,11, 12,12,12 }, |
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{ 7,10, 8, 12,12,12 }, |
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{ 3, 2,11, 12,12,12 }, |
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{ 0, 8, 9, 12,12,12 }, |
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{ 9,10, 5, 12,12,12 }, |
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{ 0, 4,11, 12,12,12 }, |
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{ 4, 5, 3, 12,12,12 }, |
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{ 1, 7, 8, 12,12,12 }, |
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{ 7, 6,10, 12,12,12 }, |
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{ 2, 1,11, 12,12,12 }, |
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{ 6, 2, 3, 12,12,12 }, |
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}; |
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private static MeshBase mMesh; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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TwistyKilominx(int size, Static4D quat, DistortedTexture texture, |
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MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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super(size, size, 30, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float getScreenRatio() |
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{ |
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return 0.9f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static4D[] getQuats() |
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{ |
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return QUATS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumFaces() |
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{ |
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return FACE_COLORS.length; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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boolean shouldResetTextureMaps() |
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TwistyKilominx(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh, |
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DistortedEffects effects, int[][] moves, Resources res, int scrWidth) |
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{ |
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return false;
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super(size, size, quat, texture, mesh, effects, moves, ObjectList.KILO, res, scrWidth);
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumStickerTypes() |
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int getNumStickerTypes(int numLayers)
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{ |
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return 1; |
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} |
... | ... | |
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return new float[] { -0.5f , 0.5f }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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int getNumCubitFaces() |
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{ |
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return FACES_PER_CUBIT; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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Static3D[] getCubitPositions(int numLayers) |
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{ |
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final Static3D[] CENTERS = new Static3D[20]; |
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CENTERS[ 0] = new Static3D( 0.0f, 0.5f, C2); |
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CENTERS[ 1] = new Static3D( 0.0f, 0.5f, -C2); |
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CENTERS[ 2] = new Static3D( 0.0f,-0.5f, C2); |
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CENTERS[ 3] = new Static3D( 0.0f,-0.5f, -C2); |
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CENTERS[ 4] = new Static3D( C2, 0.0f, 0.5f); |
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CENTERS[ 5] = new Static3D( C2, 0.0f,-0.5f); |
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CENTERS[ 6] = new Static3D( -C2, 0.0f, 0.5f); |
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CENTERS[ 7] = new Static3D( -C2, 0.0f,-0.5f); |
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CENTERS[ 8] = new Static3D( 0.5f, C2, 0.0f); |
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CENTERS[ 9] = new Static3D( 0.5f, -C2, 0.0f); |
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CENTERS[10] = new Static3D(-0.5f, C2, 0.0f); |
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CENTERS[11] = new Static3D(-0.5f, -C2, 0.0f); |
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CENTERS[12] = new Static3D( C1, C1, C1); |
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CENTERS[13] = new Static3D( C1, C1, -C1); |
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CENTERS[14] = new Static3D( C1, -C1, C1); |
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CENTERS[15] = new Static3D( C1, -C1, -C1); |
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CENTERS[16] = new Static3D( -C1, C1, C1); |
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CENTERS[17] = new Static3D( -C1, C1, -C1); |
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CENTERS[18] = new Static3D( -C1, -C1, C1); |
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CENTERS[19] = new Static3D( -C1, -C1, -C1); |
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return CENTERS; |
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return CORNERS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private int getQuat(int cubit) |
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{ |
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switch(cubit) |
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{ |
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case 0: return 0; |
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case 1: return 2; |
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case 2: return 3; |
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case 3: return 1; |
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case 4: return 40; |
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case 5: return 31; |
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case 6: return 41; |
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case 7: return 30; |
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case 8: return 39; |
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case 9: return 35; |
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case 10: return 36; |
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case 11: return 34; |
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case 12: return 56; |
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case 13: return 32; |
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case 14: return 43; |
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case 15: return 21; |
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case 16: return 48; |
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case 17: return 28; |
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case 18: return 42; |
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case 19: return 23; |
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} |
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return 0; |
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return ( cubit>=0 && cubit<20 ) ? QUAT_INDICES[cubit] : 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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MeshBase createCubitMesh(int cubit) |
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MeshBase createCubitMesh(int cubit, int numLayers)
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{ |
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if( mMesh==null ) mMesh = FactoryCubit.getInstance().createMinxCornerMesh();
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if( mMesh==null ) mMesh = FactoryCubit.getInstance().createKilominxCornerMesh();
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MeshBase mesh = mMesh.copy(true); |
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MatrixEffectQuaternion quat = new MatrixEffectQuaternion( QUATS[getQuat(cubit)], new Static3D(0,0,0) ); |
... | ... | |
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int getFaceColor(int cubit, int cubitface, int numLayers) |
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{ |
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return mFaceMap[cubit][cubitface];
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return cubitface>=0 && cubitface<3 ? mCornerFaceMap[cubit][cubitface] : NUM_TEXTURES*NUM_FACES;
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
... | ... | |
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canvas.drawLine(left+MID-WID,top+HEI,left+MID+WID,top+HEI,paint); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float returnMultiplier() |
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{ |
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return 2.0f; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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float[] getRowChances() |
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{ |
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return new float[] { 0.5f, 0.5f, 1.0f }; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// PUBLIC API |
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public Static3D[] getRotationAxis() |
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{ |
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return ROT_AXIS; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int getBasicAngle() |
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{ |
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return 5; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int randomizeNewRotAxis(Random rnd, int oldRotAxis) |
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{ |
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int numAxis = ROTATION_AXIS.length; |
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if( oldRotAxis == START_AXIS ) |
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{ |
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return rnd.nextInt(numAxis); |
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} |
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else |
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{ |
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int newVector = rnd.nextInt(numAxis-1); |
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return (newVector>=oldRotAxis ? newVector+1 : newVector); |
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} |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public int randomizeNewRow(Random rnd, int oldRotAxis, int oldRow, int newRotAxis) |
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{ |
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float rowFloat = rnd.nextFloat(); |
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for(int row=0; row<mRowChances.length; row++) |
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{ |
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if( rowFloat<=mRowChances[row] ) return row; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// The Kilominx is solved if and only if: |
400 | 123 |
// |
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// all cubits are rotated with the same quat.
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// All cubits are rotated with the same quat.
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402 | 125 |
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403 | 126 |
public boolean isSolved() |
404 | 127 |
{ |
... | ... | |
412 | 135 |
return true; |
413 | 136 |
} |
414 | 137 |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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// only needed for solvers - there are no Kilominx solvers ATM) |
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public String retObjectString() |
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{ |
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return ""; |
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} |
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423 | 138 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
424 | 139 |
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425 | 140 |
public int getObjectName(int numLayers) |
Also available in: Unified diff
Beginnings of Megaminx & Gigaminx