Revision ad38d800
Added by Leszek Koltunski over 3 years ago
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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import org.distorted.library.type.Static3D; |
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import org.distorted.library.type.Static4D; |
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import org.distorted.objects.RubikObject; |
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import org.distorted.objects.RubikObjectMovement;
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import org.distorted.objects.RubikMovementObject;
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import org.distorted.solvers.SolverMain; |
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import org.distorted.states.RubikState; |
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import org.distorted.states.RubikStatePlay; |
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private RubikRenderer mRenderer; |
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private RubikPreRender mPreRender; |
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private RubikObjectMovement mMovement;
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private RubikMovementObject mMovement;
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private boolean mDragging, mBeginningRotation, mContinuingRotation; |
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private int mScreenWidth, mScreenHeight, mScreenMin; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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void setMovement(RubikObjectMovement movement)
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void setMovement(RubikMovementObject movement)
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{ |
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mMovement = movement; |
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} |
Also available in: Unified diff
Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )