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Revision ad38d800

Added by Leszek Koltunski over 3 years ago

Introduce separate ROT_AXIS and FACE_AXIS ( step 1 )

View differences:

src/main/java/org/distorted/main/RubikSurfaceView.java
34 34
import org.distorted.library.type.Static3D;
35 35
import org.distorted.library.type.Static4D;
36 36
import org.distorted.objects.RubikObject;
37
import org.distorted.objects.RubikObjectMovement;
37
import org.distorted.objects.RubikMovementObject;
38 38
import org.distorted.solvers.SolverMain;
39 39
import org.distorted.states.RubikState;
40 40
import org.distorted.states.RubikStatePlay;
......
71 71

  
72 72
    private RubikRenderer mRenderer;
73 73
    private RubikPreRender mPreRender;
74
    private RubikObjectMovement mMovement;
74
    private RubikMovementObject mMovement;
75 75
    private boolean mDragging, mBeginningRotation, mContinuingRotation;
76 76
    private int mScreenWidth, mScreenHeight, mScreenMin;
77 77

  
......
140 140

  
141 141
///////////////////////////////////////////////////////////////////////////////////////////////////
142 142

  
143
    void setMovement(RubikObjectMovement movement)
143
    void setMovement(RubikMovementObject movement)
144 144
      {
145 145
      mMovement = movement;
146 146
      }

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