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Revision ad7907b0

Added by Leszek Koltunski over 2 years ago

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

View differences:

src/main/java/org/distorted/objects/TwistyJing.java
200 200
             { 0.0f, -0.5f, 0.43301272f, 0.25f, -0.43301272f, 0.25f },
201 201
          };
202 202

  
203
  private static MeshBase[] mMeshes;
204

  
205 203
  private static final ObjectSticker[] mStickers;
206 204

  
207 205
  static

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