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Revision ad7907b0

Added by Leszek Koltunski over 2 years ago

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

View differences:

src/main/java/org/distorted/objects/TwistyRedi.java
187 187
             { -0.3125f, 0.4375f, -0.3125f, -0.1875f, 0.0f, -0.5f, 0.3125f, -0.1875f, 0.3125f, 0.4375f }
188 188
          };
189 189

  
190
  private static MeshBase[] mMeshes;
191

  
192 190
  private static int[][] mScrambleTable;
193 191
  private static int[] mPossibleAxis, mPossibleLayers;
194 192
  private static int[] mNumOccurences;

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