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Revision ad7907b0

Added by Leszek Koltunski over 2 years ago

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

View differences:

src/main/java/org/distorted/objects/TwistySquare.java
156 156
      { 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, 11, 10,  9,  8,  7,  6,  5,  4,  3,  2,  1,  0,}
157 157
    };
158 158

  
159
  static MeshBase[] mMeshes;
160 159
  int mLastRot;
161 160

  
162 161
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