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Revision ad7907b0

Added by Leszek Koltunski over 2 years ago

Important step towards making the implementation of an individual puzzle code-free (i.e. data-only): move the 'MeshBase[] mMeshes' variable from the individual classes to the parent TwistyObject.

View differences:

src/main/java/org/distorted/objects/TwistyUltimate.java
217 217
           { -0.29389262f, -0.50000000f, 0.29389262f,-0.309017000f, 0.29389262f, 0.30901700f,-0.29389262f, 0.50000000f },                             // Small cubit 1st
218 218
         };
219 219

  
220
  private static MeshBase[] mMeshes;
221

  
222 220
  private static final ObjectSticker[] mStickers;
223 221

  
224 222
  static

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