Revision b9d4aa3b
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/control/RubikControlWhole.java | ||
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50 | 50 |
private static final int D2 = 250; // finger press |
51 | 51 |
private static final int D3 =10000; // finger triangle |
52 | 52 |
private static final int D4 = 3000; // fingers approach |
53 |
private static final int D5 =10000; // fingers circle
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53 |
private static final int D5 = 8000; // fingers circle
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54 | 54 |
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55 | 55 |
private static final int[] DUR = { D1, D2, D3, D2, D1/4, 3*D1/4, D1/4, D2, D4, D5, D4, D2, D1 }; |
56 | 56 |
private static final int[] DYN = { 2, 1, 1, 1, 2, 2, 4, 2, 2, 2, 2, 2, 4}; |
... | ... | |
826 | 826 |
Bitmap bmpHand = openBitmap(act, R.drawable.ui_hand_pointer); |
827 | 827 |
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828 | 828 |
mTextureCirc = new DistortedTexture(); |
829 |
mTextureCirc.setTexture(bmpCirc); |
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830 | 829 |
mTextureShad = new DistortedTexture(); |
831 |
mTextureShad.setTexture(bmpShad); |
|
832 | 830 |
DistortedTexture textureHand = new DistortedTexture(); |
833 |
textureHand.setTexture(bmpHand); |
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831 |
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832 |
if( bmpCirc!=null ) mTextureCirc.setTexture(bmpCirc); |
|
833 |
if( bmpShad!=null ) mTextureShad.setTexture(bmpShad); |
|
834 |
if( bmpHand!=null ) textureHand.setTexture(bmpHand); |
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834 | 835 |
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835 | 836 |
mNodes[0]= new DistortedNode(mTextureShad,mEffects[0],mQuad); |
836 | 837 |
mNodes[1]= new DistortedNode(mTextureShad,mEffects[1],mQuad); |
Also available in: Unified diff
Lots of changes :)