Revision bdbbb4c5
Added by Leszek Koltunski over 2 years ago
src/main/java/org/distorted/objects/TwistySkewb.java | ||
---|---|---|
19 | 19 |
|
20 | 20 |
package org.distorted.objects; |
21 | 21 |
|
22 |
import static org.distorted.objects.Movement.TYPE_SPLIT_CORNER;
|
|
22 |
import static org.distorted.objectlb.Movement.TYPE_SPLIT_CORNER;
|
|
23 | 23 |
|
24 | 24 |
import android.content.res.Resources; |
25 | 25 |
|
26 |
import org.distorted.helpers.ObjectShape;
|
|
27 |
import org.distorted.helpers.ObjectSticker;
|
|
28 |
import org.distorted.helpers.ScrambleState;
|
|
26 |
import org.distorted.objectlb.ObjectShape;
|
|
27 |
import org.distorted.objectlb.ObjectSticker;
|
|
28 |
import org.distorted.objectlb.ScrambleState;
|
|
29 | 29 |
import org.distorted.library.main.DistortedEffects; |
30 | 30 |
import org.distorted.library.main.DistortedTexture; |
31 | 31 |
import org.distorted.library.mesh.MeshSquare; |
32 | 32 |
import org.distorted.library.type.Static3D; |
33 | 33 |
import org.distorted.library.type.Static4D; |
34 | 34 |
import org.distorted.main.R; |
35 |
import org.distorted.objectlb.Movement; |
|
36 |
import org.distorted.objectlb.Movement6; |
|
37 |
import org.distorted.objectlb.ObjectList; |
|
38 |
import org.distorted.objectlb.Twisty6; |
|
35 | 39 |
|
36 | 40 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
37 | 41 |
|
... | ... | |
66 | 70 |
|
67 | 71 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
68 | 72 |
|
69 |
TwistySkewb(int size, Static4D quat, DistortedTexture texture,
|
|
70 |
MeshSquare mesh, DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
|
73 |
public TwistySkewb(int size, Static4D quat, DistortedTexture texture, MeshSquare mesh,
|
|
74 |
DistortedEffects effects, int[][] moves, Resources res, int scrWidth)
|
|
71 | 75 |
{ |
72 | 76 |
super(size, 2*size-2, quat, texture, mesh, effects, moves, ObjectList.SKEW, res, scrWidth); |
73 | 77 |
} |
74 | 78 |
|
75 | 79 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
76 | 80 |
|
77 |
ScrambleState[] getScrambleStates() |
|
81 |
protected ScrambleState[] getScrambleStates()
|
|
78 | 82 |
{ |
79 | 83 |
if( mStates==null ) |
80 | 84 |
{ |
... | ... | |
114 | 118 |
|
115 | 119 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
116 | 120 |
|
117 |
int[] getSolvedQuats(int cubit, int numLayers) |
|
121 |
protected int[] getSolvedQuats(int cubit, int numLayers)
|
|
118 | 122 |
{ |
119 | 123 |
if( mQuats==null ) initializeQuats(); |
120 | 124 |
int status = retCubitSolvedStatus(cubit,numLayers); |
... | ... | |
144 | 148 |
|
145 | 149 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
146 | 150 |
|
147 |
Static4D[] getQuats() |
|
151 |
protected Static4D[] getQuats()
|
|
148 | 152 |
{ |
149 | 153 |
if( mQuats==null ) initializeQuats(); |
150 | 154 |
return mQuats; |
... | ... | |
152 | 156 |
|
153 | 157 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
154 | 158 |
|
155 |
int getSolvedFunctionIndex() |
|
159 |
protected int getSolvedFunctionIndex()
|
|
156 | 160 |
{ |
157 | 161 |
return 0; |
158 | 162 |
} |
159 | 163 |
|
160 | 164 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
161 | 165 |
|
162 |
int getNumStickerTypes(int numLayers) |
|
166 |
protected int getNumStickerTypes(int numLayers)
|
|
163 | 167 |
{ |
164 | 168 |
return 3; |
165 | 169 |
} |
166 | 170 |
|
167 | 171 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
168 | 172 |
|
169 |
float[][] getCuts(int numLayers) |
|
173 |
protected float[][] getCuts(int numLayers)
|
|
170 | 174 |
{ |
171 | 175 |
if( mCuts==null ) |
172 | 176 |
{ |
... | ... | |
192 | 196 |
|
193 | 197 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
194 | 198 |
|
195 |
int getNumCubitFaces() |
|
199 |
protected int getNumCubitFaces()
|
|
196 | 200 |
{ |
197 | 201 |
return 6; |
198 | 202 |
} |
199 | 203 |
|
200 | 204 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
201 | 205 |
|
202 |
float[][] getCubitPositions(int numLayers) |
|
206 |
protected float[][] getCubitPositions(int numLayers)
|
|
203 | 207 |
{ |
204 | 208 |
final float DIST_CORNER = numLayers-1; |
205 | 209 |
final float DIST_EDGE = numLayers-1; |
... | ... | |
327 | 331 |
|
328 | 332 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
329 | 333 |
|
330 |
Static4D getQuat(int cubit, int numLayers) |
|
334 |
protected Static4D getQuat(int cubit, int numLayers)
|
|
331 | 335 |
{ |
332 | 336 |
if( mQuats==null ) initializeQuats(); |
333 | 337 |
int numCorners = getNumCorners(); |
... | ... | |
387 | 391 |
|
388 | 392 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
389 | 393 |
|
390 |
ObjectShape getObjectShape(int cubit, int numLayers) |
|
394 |
protected ObjectShape getObjectShape(int cubit, int numLayers)
|
|
391 | 395 |
{ |
392 | 396 |
int variant = getCubitVariant(cubit,numLayers); |
393 | 397 |
|
... | ... | |
438 | 442 |
|
439 | 443 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
440 | 444 |
|
441 |
int getNumCubitVariants(int numLayers) |
|
445 |
protected int getNumCubitVariants(int numLayers)
|
|
442 | 446 |
{ |
443 | 447 |
return 3; |
444 | 448 |
} |
445 | 449 |
|
446 | 450 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
447 | 451 |
|
448 |
int getCubitVariant(int cubit, int numLayers) |
|
452 |
protected int getCubitVariant(int cubit, int numLayers)
|
|
449 | 453 |
{ |
450 | 454 |
int numCorners = getNumCorners(); |
451 | 455 |
if( cubit<numCorners ) return 0; |
... | ... | |
455 | 459 |
|
456 | 460 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
457 | 461 |
|
458 |
int getFaceColor(int cubit, int cubitface, int numLayers) |
|
462 |
protected int getFaceColor(int cubit, int cubitface, int numLayers)
|
|
459 | 463 |
{ |
460 | 464 |
if( mCornerMap==null || mEdgeMap==null || mCenterMap==null ) |
461 | 465 |
{ |
... | ... | |
519 | 523 |
|
520 | 524 |
/////////////////////////////////////////////////////////////////////////////////////////////////// |
521 | 525 |
|
522 |
ObjectSticker retSticker(int face) |
|
526 |
protected ObjectSticker retSticker(int face)
|
|
523 | 527 |
{ |
524 | 528 |
if( mStickers==null ) |
525 | 529 |
{ |
Also available in: Unified diff
Refactoring: split the 'objects' package into two, 'objects' and 'objectlib'.
The point: we're going to need to move the 'objectlib' stuff into its own library module, and that's because we're going to create a new app module which needs access to it.