Revision c7c83fb7
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/main/RubikSurfaceView.java | ||
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234 | 234 |
Static4D rotatedTouchPoint= QuatHelper.rotateVectorByInvertedQuat(touchPoint, mQuat); |
235 | 235 |
Static4D rotatedCamera= QuatHelper.rotateVectorByInvertedQuat(CAMERA_POINT, mQuat); |
236 | 236 |
|
237 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint,rotatedCamera) ) |
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237 |
if( mMovement!=null && mMovement.faceTouched(rotatedTouchPoint,rotatedCamera,object.getObjectRatio() ) )
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|
238 | 238 |
{ |
239 | 239 |
mDragging = false; |
240 | 240 |
mContinuingRotation = false; |
... | ... | |
394 | 394 |
|
395 | 395 |
Static4D touchPoint2 = new Static4D(x, y, 0, 0); |
396 | 396 |
Static4D rotatedTouchPoint2= QuatHelper.rotateVectorByInvertedQuat(touchPoint2, mQuat); |
397 |
Static2D res = mMovement.newRotation(numLayers,rotatedTouchPoint2); |
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397 |
Static2D res = mMovement.newRotation(numLayers,rotatedTouchPoint2,object.getObjectRatio());
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398 | 398 |
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399 | 399 |
mCurrentAxis = (int)res.get0(); |
400 | 400 |
mCurrentRow = (int)res.get1(); |
Also available in: Unified diff
TwistyObject's ObejctScreenRatio and InitScreenRatio shouldn't be static. Make them non-static.
Otherwise, if the current object is, say, a cube (initSR=0.5), we fire up tutorials and start a tutorial for something with vastly different ObjectScreenRatio (Jing- initSR=1.64), then come back to the Main Activity - so there's a cube on the screen again - the ratios stay at their Jing values, which screws up detection of rotations.