Revision c7c83fb7
Added by Leszek Koltunski almost 3 years ago
src/main/java/org/distorted/objects/Movement.java | ||
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// PUBLIC API |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera) |
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public boolean faceTouched(Static4D rotatedTouchPoint, Static4D rotatedCamera, float objectRatio)
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{ |
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float objectRatio = TwistyObject.getObjectRatio(); |
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mPoint[0] = rotatedTouchPoint.get0()/objectRatio; |
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mPoint[1] = rotatedTouchPoint.get1()/objectRatio; |
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mPoint[2] = rotatedTouchPoint.get2()/objectRatio; |
... | ... | |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public Static2D newRotation(int numLayers, Static4D rotatedTouchPoint) |
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public Static2D newRotation(int numLayers, Static4D rotatedTouchPoint, float objectRatio)
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{ |
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float objectRatio = TwistyObject.getObjectRatio(); |
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mPoint[0] = rotatedTouchPoint.get0()/objectRatio; |
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mPoint[1] = rotatedTouchPoint.get1()/objectRatio; |
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mPoint[2] = rotatedTouchPoint.get2()/objectRatio; |
Also available in: Unified diff
TwistyObject's ObejctScreenRatio and InitScreenRatio shouldn't be static. Make them non-static.
Otherwise, if the current object is, say, a cube (initSR=0.5), we fire up tutorials and start a tutorial for something with vastly different ObjectScreenRatio (Jing- initSR=1.64), then come back to the Main Activity - so there's a cube on the screen again - the ratios stay at their Jing values, which screws up detection of rotations.