Revision ca280c3f
Added by Leszek Koltunski almost 2 years ago
src/main/java/org/distorted/bandaged/BandagedPlayScreen.java | ||
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package org.distorted.bandaged; |
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import java.util.Random; |
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import android.app.Activity; |
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import android.content.SharedPreferences; |
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import android.os.Bundle; |
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import android.view.View; |
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import android.widget.LinearLayout; |
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import org.distorted.dialogs.RubikDialogBandagedSettings; |
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import org.distorted.helpers.LockController; |
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import org.distorted.helpers.MovesController; |
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import org.distorted.helpers.TransparentImageButton; |
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import org.distorted.main.R; |
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import org.distorted.objectlib.main.ObjectControl; |
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import org.distorted.objectlib.main.TwistyObject; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public class BandagedPlayScreen |
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{ |
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public static final int[] DEPTHS = new int[] {20,50,100,200,500,1000}; |
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public static final int ANIMATION_ON = 0; |
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public static final int ANIMATION_OFF = 1; |
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private static final int NUM_SCRAMBLES = 500; |
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private TransparentImageButton mBackButton, mScrambleButton, mSolveButton, mSettingsButton;
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private TransparentImageButton mBackButton, mScrambleButton, mSolveButton; |
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private final LockController mLockController; |
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private final MovesController mMovesController; |
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private String mKey; |
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private int[][] mMoves; |
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private Random mRnd; |
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private int mAnimationMode; |
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private int mScrambleDepth; |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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... | ... | |
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}); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setupSettingsButton(final BandagedPlayActivity act) |
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{ |
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int icon = BandagedPlayActivity.getDrawable(R.drawable.ui_small_settings,R.drawable.ui_medium_settings, R.drawable.ui_big_settings, R.drawable.ui_huge_settings); |
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LinearLayout.LayoutParams params = new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT,LinearLayout.LayoutParams.MATCH_PARENT); |
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mSettingsButton = new TransparentImageButton(act, icon, TransparentImageButton.GRAVITY_MIDDLE, params); |
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mSettingsButton.setOnClickListener( new View.OnClickListener() |
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{ |
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@Override |
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public void onClick(View v) |
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{ |
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Bundle bundle = new Bundle(); |
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bundle.putInt("scraPos", mScrambleDepth ); |
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bundle.putInt("animPos", mAnimationMode ); |
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RubikDialogBandagedSettings setDiag = new RubikDialogBandagedSettings(); |
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setDiag.setArguments(bundle); |
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setDiag.show(act.getSupportFragmentManager(), null); |
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} |
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}); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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private void setupSolveButton(final BandagedPlayActivity act) |
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public void onClick(View v) |
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{ |
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ObjectControl control = act.getControl(); |
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if( mAnimationMode==ANIMATION_OFF ) control.solveOnly(); |
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if( mAnimationMode==ANIMATION_ON ) control.solveObject(); |
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control.solveObject(); |
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mMovesController.clearMoves(act); |
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} |
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}); |
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public void onClick(View v) |
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{ |
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ObjectControl control = act.getControl(); |
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TwistyObject object = control.getObject(); |
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int depth = DEPTHS[mScrambleDepth]; |
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if( mAnimationMode==ANIMATION_OFF ) |
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{ |
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if( mMoves==null || mMoves.length<depth ) mMoves = new int[depth][3]; |
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if( mRnd==null ) mRnd = new Random(); |
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for(int move=0; move<depth; move++) |
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{ |
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object.randomizeNewScramble(mMoves, mRnd, move, depth); |
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} |
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for(int move=0; move<depth; move++) |
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{ |
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int row = mMoves[move][1]; |
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mMoves[move][1] = (1<<row); |
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} |
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control.initializeObject(mMoves); |
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} |
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if( mAnimationMode==ANIMATION_ON ) |
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{ |
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control.scrambleObject(depth); |
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} |
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control.fastScrambleObject(NUM_SCRAMBLES); |
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mMovesController.clearMoves(act); |
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} |
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}); |
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} |
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layoutLower.addView(layoutRight); |
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setupSolveButton(act); |
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setupSettingsButton(act); |
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setupScrambleButton(act); |
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LinearLayout layoutUpper = act.findViewById(R.id.upperBar); |
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layoutRightU.setLayoutParams(paramsR); |
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layoutLeftU.addView(mSolveButton); |
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layoutMidU.addView(mSettingsButton); |
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layoutRightU.addView(mScrambleButton); |
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layoutUpper.removeAllViews(); |
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mMovesController.savePreferences(mKey,editor); |
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ObjectControl control = act.getControl(); |
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control.savePreferences(editor); |
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editor.putInt("playScreen_scramble" , mScrambleDepth); |
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editor.putInt("playScreen_animation", mAnimationMode); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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mMovesController.restorePreferences(act,mKey,preferences); |
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ObjectControl control = act.getControl(); |
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control.restorePreferences(preferences); |
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mScrambleDepth = preferences.getInt("playScreen_scramble" ,3); |
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mAnimationMode = preferences.getInt("playScreen_animation",ANIMATION_OFF); |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setAnimationMode(int mode) |
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{ |
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mAnimationMode = mode; |
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} |
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/////////////////////////////////////////////////////////////////////////////////////////////////// |
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public void setScrambleDepth(int depth) |
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{ |
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mScrambleDepth = depth; |
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} |
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} |
Also available in: Unified diff
Make the BandagedPlay use FastScramble. (static 500 times)